Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A fix for Hide in Plain Sight
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 8494282" data-attributes="member: 1465"><p>I think that the RAI of HiPS is pretty much to be usable only once per encounter, when you can prepare and know the location i.e. to ambush. It might be possible to use it for non-combat purposes such as eavesdropping, but that is likely to be a much rarer occurrence. The +10 bonus is huge and stacks with others, so it makes sense that you can use it only once per battle, and only when you know the battle is coming. </p><p></p><p>If I understand your tweak, you still use it only once per battle, but you can also use it when not ambushing, so potentially in all encounters. I do not consider the terrain type limitation particularly useful, as in most cases the characters won't experience more than one environment change on a given day.</p><p></p><p>The HiPS must be one of the worst example on how the RAW can ruin the RAI. Even the name of the feature <em>in plain sight</em> reveals that this is already meant to work when you don't have cover or concealment, in fact it says you only need to press yourself against e.g. a tree or a wall. The narrative of HiPS is that of a Ranger with the ability to make herself look nearly indistinguishable from the surface she's leaning on, and doing so with only 1 minute of preparation is impressive. That's why it also says you lose it as you move (or act), because the camouflage is <strong>specific for that spot</strong>. Your version of HiPS sounds more like you have in mind a more generic aid like stuffing of leaves and branches around you to blend with the terrain. That's ok, but much less fantastic than a Ranger who could try to appear part of a door, statue or even the king's throne (none of which are "terrain").</p><p></p><p>But as I said, the feature's RAW is pretty bad. Despite the explicit narrative, it fails to mention you don't need to be obscured, and even then "once you move or act" can be interpreted as losing the bonus <em>before</em> you attack a target. And once the RAW is set, you can pretty much count the Sage Advice to defend the RAW at the expense of the RAI.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8494282, member: 1465"] I think that the RAI of HiPS is pretty much to be usable only once per encounter, when you can prepare and know the location i.e. to ambush. It might be possible to use it for non-combat purposes such as eavesdropping, but that is likely to be a much rarer occurrence. The +10 bonus is huge and stacks with others, so it makes sense that you can use it only once per battle, and only when you know the battle is coming. If I understand your tweak, you still use it only once per battle, but you can also use it when not ambushing, so potentially in all encounters. I do not consider the terrain type limitation particularly useful, as in most cases the characters won't experience more than one environment change on a given day. The HiPS must be one of the worst example on how the RAW can ruin the RAI. Even the name of the feature [I]in plain sight[/I] reveals that this is already meant to work when you don't have cover or concealment, in fact it says you only need to press yourself against e.g. a tree or a wall. The narrative of HiPS is that of a Ranger with the ability to make herself look nearly indistinguishable from the surface she's leaning on, and doing so with only 1 minute of preparation is impressive. That's why it also says you lose it as you move (or act), because the camouflage is [B]specific for that spot[/B]. Your version of HiPS sounds more like you have in mind a more generic aid like stuffing of leaves and branches around you to blend with the terrain. That's ok, but much less fantastic than a Ranger who could try to appear part of a door, statue or even the king's throne (none of which are "terrain"). But as I said, the feature's RAW is pretty bad. Despite the explicit narrative, it fails to mention you don't need to be obscured, and even then "once you move or act" can be interpreted as losing the bonus [I]before[/I] you attack a target. And once the RAW is set, you can pretty much count the Sage Advice to defend the RAW at the expense of the RAI. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A fix for Hide in Plain Sight
Top