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A fix for Hide in Plain Sight
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<blockquote data-quote="ECMO3" data-source="post: 8494455" data-attributes="member: 7030563"><p>It stops working if you move after you hide, not if you move after you apply the camo. Nothing in the rules say you can't move (or fight) after applying the cam but before you hide.</p><p></p><p><em>Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.</em></p><p><em></em></p><p><em>Once you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.</em></p><p></p><p>Nothing in there about not being able to move after applying the camo. As a matter of fact it says you would be <em>"pressing yourself up against a solid surface</em>" AFTER you <em>"spend 1 minute creating camouflage" </em>This means you pretty much have to move to press yourself against the surface.</p><p></p><p></p><p></p><p>That is not a house rule it is RAW, there is no time or movement limit noted between getting the camo and hiding.</p><p></p><p></p><p>The DM is going down a rabbit hole here and it is not clear why. Sure it may possibly, theoeretically have some "real world merit", but it seems silly to make some minor bit of realism get in the way when your Ranger is a talking Dragon-spawn carrying a flaming sword.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8494455, member: 7030563"] It stops working if you move after you hide, not if you move after you apply the camo. Nothing in the rules say you can't move (or fight) after applying the cam but before you hide. [I]Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage. Once you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.[/I] Nothing in there about not being able to move after applying the camo. As a matter of fact it says you would be [I]"pressing yourself up against a solid surface[/I]" AFTER you [I]"spend 1 minute creating camouflage" [/I]This means you pretty much have to move to press yourself against the surface. That is not a house rule it is RAW, there is no time or movement limit noted between getting the camo and hiding. The DM is going down a rabbit hole here and it is not clear why. Sure it may possibly, theoeretically have some "real world merit", but it seems silly to make some minor bit of realism get in the way when your Ranger is a talking Dragon-spawn carrying a flaming sword. [/QUOTE]
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