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A flaw in the system
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<blockquote data-quote="Lizard" data-source="post: 4409453" data-attributes="member: 1054"><p>Nothing heroic about guaranteed success.</p><p></p><p>I see this in 3e and I don't expect it to be different in 4e -- you weigh the odds and you make the decisions. Sure, the daily might be less likely to work on the big bad...but so are all your other powers, and they're less effective when they DO work. Further, 4e is dripping in combos to up the odds of success, and I suspect the system is balanced on the assumption your team will execute manuever 47-alpha according to the workout sessions you've had in the danger room. From my admittedly limited 4e experience, it absolutely does NOT encourage "Everyone run around doing their own thing" -- team dynamics and interplay are vital, and I'd call that a good thing, something worth stealing from MMOs. (Well, older MMOs, like EQ. Man, if you didn't know your role, you would TPK. WoW....pretty much, everyone can run around like Leeeeroyyyy Jennnnnkinssss and you'll STILL win 99% of the fights. But I digress.)</p><p></p><p>Heroism is taking a chance, knowing the consequences of failure are dire. If your daily always works, you might as well call it "Kill The Big Bad" and be done with it.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4409453, member: 1054"] Nothing heroic about guaranteed success. I see this in 3e and I don't expect it to be different in 4e -- you weigh the odds and you make the decisions. Sure, the daily might be less likely to work on the big bad...but so are all your other powers, and they're less effective when they DO work. Further, 4e is dripping in combos to up the odds of success, and I suspect the system is balanced on the assumption your team will execute manuever 47-alpha according to the workout sessions you've had in the danger room. From my admittedly limited 4e experience, it absolutely does NOT encourage "Everyone run around doing their own thing" -- team dynamics and interplay are vital, and I'd call that a good thing, something worth stealing from MMOs. (Well, older MMOs, like EQ. Man, if you didn't know your role, you would TPK. WoW....pretty much, everyone can run around like Leeeeroyyyy Jennnnnkinssss and you'll STILL win 99% of the fights. But I digress.) Heroism is taking a chance, knowing the consequences of failure are dire. If your daily always works, you might as well call it "Kill The Big Bad" and be done with it. [/QUOTE]
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