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A Flaw with saving throws or is there
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<blockquote data-quote="Faerl'Elghinn" data-source="post: 1622740" data-attributes="member: 17810"><p>Not exactly, no. If you followed my logic, you would realize that I stated my belief that the likelihood should be <em>lessened</em> as the bonus rose, not that it should become impossible. Why is it that the likelihood of failing a save decreases only until the point that one reaches a bonus of one lower than the DC? Shouldn't it continue to decrease as the character becomes heartier? Why does a character continue to gain a better resistance versus stronger poisons, and yet still remain at a plateau versus those of a lower potency? Why does a character get better at dodging heightened <em>Fireballs</em>, and yet still retain the same chance of failure versus those of the lesser variety irrespective of an increase in skill? Ridiculous.</p><p></p><p>Following the logic of the original system, the likelihood of success or failure should increase or decrease at the following rate: If a character has a bonus equal to one lower than the DC or higher, a second d20 should be rolled. In the case of a bonus one lower, the 1 should be negated on a roll of 20. The second number should decrease on a 1-for-1 basis until a third die roll is required, and so on. In the case of attacks, the fighter should have to make a second roll on a roll of 20. If a 1 is rolled, the attack misses. As the AC increases, the number required to hit on the second die should increase on a 1-for-1 basis. This system follows perfectly the logic behind the normal success/failure system and better reflects an increase in power beyond the level of a challenge.</p></blockquote><p></p>
[QUOTE="Faerl'Elghinn, post: 1622740, member: 17810"] Not exactly, no. If you followed my logic, you would realize that I stated my belief that the likelihood should be [i]lessened[/i] as the bonus rose, not that it should become impossible. Why is it that the likelihood of failing a save decreases only until the point that one reaches a bonus of one lower than the DC? Shouldn't it continue to decrease as the character becomes heartier? Why does a character continue to gain a better resistance versus stronger poisons, and yet still remain at a plateau versus those of a lower potency? Why does a character get better at dodging heightened [i]Fireballs[/i], and yet still retain the same chance of failure versus those of the lesser variety irrespective of an increase in skill? Ridiculous. Following the logic of the original system, the likelihood of success or failure should increase or decrease at the following rate: If a character has a bonus equal to one lower than the DC or higher, a second d20 should be rolled. In the case of a bonus one lower, the 1 should be negated on a roll of 20. The second number should decrease on a 1-for-1 basis until a third die roll is required, and so on. In the case of attacks, the fighter should have to make a second roll on a roll of 20. If a 1 is rolled, the attack misses. As the AC increases, the number required to hit on the second die should increase on a 1-for-1 basis. This system follows perfectly the logic behind the normal success/failure system and better reflects an increase in power beyond the level of a challenge. [/QUOTE]
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