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A Flaw with saving throws or is there
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<blockquote data-quote="Silveras" data-source="post: 1623672" data-attributes="member: 6271"><p>The problem is, you are looking at it incorrectly. You are saying, if I read your post correctly, that because you are rolling <strong>you</strong> are <em>allowing the DM</em> to have a chance to affect your character.</p><p></p><p>Wrong. The chance exists because D&D is a game of probabilities. Very little is certain, most things are based on "chances are". PCs have a base 50/50 chance to hit an unarmored, average person at 1st level, modified by their skill/luck/divine favor (BAB), Ability scores, the quality of the weapon used, and so on. Likewise, PCs have a 40/60 succeed/fail chance to resist poisons, diseases, etc. (assuming DC 13), modified by their ability scores and increasing skill/luck/divine favor (Base Save Bonus). </p><p></p><p>In the end, though, these are <strong>probabilities</strong>. The numbers may become quite high (you have 54 chances in 65, or you have 112 chances in 118), but they remain <em>chances</em>, not <em>certainties</em>. The die roll is used to check whether the extremely-rare-but-possible event has happened, or whether the very-likely-but-not-quite-certain result actually did happen.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1623672, member: 6271"] The problem is, you are looking at it incorrectly. You are saying, if I read your post correctly, that because you are rolling [B]you[/B] are [I]allowing the DM[/I] to have a chance to affect your character. Wrong. The chance exists because D&D is a game of probabilities. Very little is certain, most things are based on "chances are". PCs have a base 50/50 chance to hit an unarmored, average person at 1st level, modified by their skill/luck/divine favor (BAB), Ability scores, the quality of the weapon used, and so on. Likewise, PCs have a 40/60 succeed/fail chance to resist poisons, diseases, etc. (assuming DC 13), modified by their ability scores and increasing skill/luck/divine favor (Base Save Bonus). In the end, though, these are [B]probabilities[/B]. The numbers may become quite high (you have 54 chances in 65, or you have 112 chances in 118), but they remain [I]chances[/I], not [I]certainties[/I]. The die roll is used to check whether the extremely-rare-but-possible event has happened, or whether the very-likely-but-not-quite-certain result actually did happen. [/QUOTE]
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A Flaw with saving throws or is there
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