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A Fly on the Wall for a Brand New Player
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<blockquote data-quote="Bleys Icefalcon" data-source="post: 5971350" data-attributes="member: 6670542"><p>I have a similar dilemma in our ongoing campaign. I have one player who is solely, only about the build. Nothing else matters. It's all about the right feats/skills/classes taken in the correct order to maximize offense and defense. Each of his characters from game to game, campaign to campaign end up being closes of one another 0 we even joke around at how he tries to change the names - sexes, but they all act, talk and fight... the same.</p><p> </p><p>I am trying to get my gaming group to embrace the idea it's the improvisational acting, the reacting and the exploring of the adventure which makes it magical, not dpr or build or kit etc. Interstingly enough it's the newer players that are more receptive to actually (gasp) having shortcomings; and differences in their characters. The old guard are the ones stubbornly clinging to build.</p></blockquote><p></p>
[QUOTE="Bleys Icefalcon, post: 5971350, member: 6670542"] I have a similar dilemma in our ongoing campaign. I have one player who is solely, only about the build. Nothing else matters. It's all about the right feats/skills/classes taken in the correct order to maximize offense and defense. Each of his characters from game to game, campaign to campaign end up being closes of one another 0 we even joke around at how he tries to change the names - sexes, but they all act, talk and fight... the same. I am trying to get my gaming group to embrace the idea it's the improvisational acting, the reacting and the exploring of the adventure which makes it magical, not dpr or build or kit etc. Interstingly enough it's the newer players that are more receptive to actually (gasp) having shortcomings; and differences in their characters. The old guard are the ones stubbornly clinging to build. [/QUOTE]
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A Fly on the Wall for a Brand New Player
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