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D&D Older Editions, OSR, & D&D Variants
A (free) setting for 4E - Seven deadly sins
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<blockquote data-quote="sunmaster" data-source="post: 3798682" data-attributes="member: 54722"><p><strong>The Backstory</strong></p><p></p><p>Let us begin with the back story as all things base on it:</p><p></p><p>In ancient times on our humble Earth seven mystics from seven cultures made a</p><p>secret meeting. For a long time now each of them observed the mankind and held</p><p>secret conversations with each other to find</p><p>a way to breed a ruler caste of mankind which would stand under their command.</p><p>Now they found a way: Make a sevenday long ritual which will send seven men and</p><p>seven women from seven distinct cultures to seven mytical planes. Each of the seven</p><p>planes stand for the seven sins with one sin as the main theme of it. There the seven</p><p>men and women should fight to live and fight to die. And the best one of them will</p><p>be taken back to our world by the mystics to form a new ruler caste.</p><p>And so it came that following the seventh night after the seven mystics met a magical</p><p>wind blew over our world and seven times seven men and women disappeared...</p><p>...to wake up on one of the planes...Their live changed...They have now one goal:</p><p>To Survive!</p><p></p><p></p><p></p><p>Design Notes: </p><p></p><p>The target of this game for the characters will be : TO SURVIVE.</p><p>Each character is one of the progeny of the seven men and women who sent to the</p><p>plane (which one is chosen out of the seven planes by the GM) by the mystics.</p><p>The adventures are one shots in which the PCs try to build a relationship to overcome</p><p>the many traps in the life on one of the seven planes.</p><p>The PCs are all from the race Human but they will encounter the other races in their</p><p>adventures (the GM will be given rules to make adventures from the view of the other</p><p>races).</p><p></p><p></p><p></p><p>TODO (for tomorrow):</p><p>- Give the seven planes a name</p><p>- Make clear how which roles the races and classes of D&D play in this setting.</p><p>- Give an idea of how the planes are</p><p></p><p></p><p></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Copyright (c) 2007 sunmaster.</span></p><p><span style="font-size: 10px"> Permission is granted to copy, distribute and/or modify this document</span></p><p><span style="font-size: 10px"> under the terms of the GNU Free Documentation License, Version 1.2</span></p><p><span style="font-size: 10px"> or any later version published by the Free Software Foundation;</span></p><p><span style="font-size: 10px"> with no Invariant Sections, no Front-Cover Texts, and no Back-Cover</span></p><p><span style="font-size: 10px"> Texts. A copy of the license is included in the section entitled "GNU</span></p><p><span style="font-size: 10px"> Free Documentation License".</span></p><p><span style="font-size: 10px"></span></p></blockquote><p></p>
[QUOTE="sunmaster, post: 3798682, member: 54722"] [b]The Backstory[/b] Let us begin with the back story as all things base on it: In ancient times on our humble Earth seven mystics from seven cultures made a secret meeting. For a long time now each of them observed the mankind and held secret conversations with each other to find a way to breed a ruler caste of mankind which would stand under their command. Now they found a way: Make a sevenday long ritual which will send seven men and seven women from seven distinct cultures to seven mytical planes. Each of the seven planes stand for the seven sins with one sin as the main theme of it. There the seven men and women should fight to live and fight to die. And the best one of them will be taken back to our world by the mystics to form a new ruler caste. And so it came that following the seventh night after the seven mystics met a magical wind blew over our world and seven times seven men and women disappeared... ...to wake up on one of the planes...Their live changed...They have now one goal: To Survive! Design Notes: The target of this game for the characters will be : TO SURVIVE. Each character is one of the progeny of the seven men and women who sent to the plane (which one is chosen out of the seven planes by the GM) by the mystics. The adventures are one shots in which the PCs try to build a relationship to overcome the many traps in the life on one of the seven planes. The PCs are all from the race Human but they will encounter the other races in their adventures (the GM will be given rules to make adventures from the view of the other races). TODO (for tomorrow): - Give the seven planes a name - Make clear how which roles the races and classes of D&D play in this setting. - Give an idea of how the planes are [SIZE=2] Copyright (c) 2007 sunmaster. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License". [/SIZE] [/QUOTE]
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