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D&D Older Editions, OSR, & D&D Variants
A (free) setting for 4E - Seven deadly sins
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<blockquote data-quote="sunmaster" data-source="post: 3802423" data-attributes="member: 54722"><p>Now I will describe "The Spell".</p><p></p><p>With The Spell we will name the ritual which the seven mystics performed</p><p>and especially the effect of this ritual.</p><p></p><p>At first The Spell abducted seven men and seven women to each seven</p><p>planes.</p><p>But it was a very mighty spell. So it stays, and every year on our Earth</p><p>seven times seven men and women are abducted and transported to the</p><p>planes. And every seven years on our Earth not people are brought from</p><p>our Earth to the planes but also inhabitants from the planes are also</p><p>brought to every other plane - mixing and "shuffling" the races and</p><p>cultures of every plane -.</p><p>The plan of the mystics was to get the people to every "life of sin"</p><p>possible to grow and get the best possible rulers.</p><p>There is only one thing which is not working: How to bring the people</p><p>from the planes to our Earth. Not only are the mystics searching, but</p><p>also some of the abducted people are searching for the way back.</p><p></p><p>TODO:</p><p>Write a way with that the mystics who performed the ritual in the</p><p>ancient days are giving their knowledge to the next generations. So that</p><p>the search for getting some chosen people back from the planes can</p><p>extend through the history of our Earth.</p><p></p><p>Design Notes:</p><p>With The Spell I want to build a bridge between our Earth and the planes</p><p>so that GMs can also make adventures an our Earth with cults, sects and</p><p>other "heroes" who try to understand The Spell, or break it or try other</p><p>things imaginable with it.</p><p></p><p></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Copyright (c) 2007 sunmaster.</span></p><p><span style="font-size: 9px">Permission is granted to copy, distribute and/or modify this document</span></p><p><span style="font-size: 9px">under the terms of the GNU Free Documentation License, Version 1.2</span></p><p><span style="font-size: 9px">or any later version published by the Free Software Foundation;</span></p><p><span style="font-size: 9px">with no Invariant Sections, no Front-Cover Texts, and no Back-Cover</span></p><p><span style="font-size: 9px">Texts. A copy of the license is included in the section entitled "GNU</span></p><p><span style="font-size: 9px">Free Documentation License".</span></p><p><span style="font-size: 9px"></span></p></blockquote><p></p>
[QUOTE="sunmaster, post: 3802423, member: 54722"] Now I will describe "The Spell". With The Spell we will name the ritual which the seven mystics performed and especially the effect of this ritual. At first The Spell abducted seven men and seven women to each seven planes. But it was a very mighty spell. So it stays, and every year on our Earth seven times seven men and women are abducted and transported to the planes. And every seven years on our Earth not people are brought from our Earth to the planes but also inhabitants from the planes are also brought to every other plane - mixing and "shuffling" the races and cultures of every plane -. The plan of the mystics was to get the people to every "life of sin" possible to grow and get the best possible rulers. There is only one thing which is not working: How to bring the people from the planes to our Earth. Not only are the mystics searching, but also some of the abducted people are searching for the way back. TODO: Write a way with that the mystics who performed the ritual in the ancient days are giving their knowledge to the next generations. So that the search for getting some chosen people back from the planes can extend through the history of our Earth. Design Notes: With The Spell I want to build a bridge between our Earth and the planes so that GMs can also make adventures an our Earth with cults, sects and other "heroes" who try to understand The Spell, or break it or try other things imaginable with it. [SIZE=1] Copyright (c) 2007 sunmaster. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License". [/SIZE] [/QUOTE]
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A (free) setting for 4E - Seven deadly sins
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