Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A full Combat Superiority class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ashkelon" data-source="post: 6660605" data-attributes="member: 6774887"><p>I would love for martial warriors to have interesting capabilities in combat, but I hate superiority dice. </p><p></p><p>First off, as a short rest resource, it is far too easy to blow through all your maneuvers and be left with boring old basic attacks for much of the day. Second, the battlemaster has far too few dice, meaning only 8-10% of his attacks will get to benefit from the dice. Third, the effects of the dice are fairly minor (compare the maneuvers to level low spells or paladin smites, the spells produce way more interesting effects). Forth, I don't like how clunky the dice mechanic is. Requiring expenditure after a hit, then rolling a die for damage and forcing a saving throw takes a lot of extra time. Finally, I would prefer if maneuver usage was not necessarily tied to increased damage, but instead tied to greater utility and capability. </p><p></p><p>Ideally, a full maneuver based class would be more dynamic in terms of maneuver usage. Perhaps they would have the ability to use a few maneuvers per encounter. Perhaps their maneuvers recharge mid battle. The maneuvers themselves would not increase damage, but would come with interesting affects. To speed up play, no save would be needed for a maneuvers effects to work (like repelling blast), as hitting the target should already cover the difficulty of execution. The effects produced by maneuvers would be more epic than the rather dull and basic effects of the battlemaster maneuvers.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6660605, member: 6774887"] I would love for martial warriors to have interesting capabilities in combat, but I hate superiority dice. First off, as a short rest resource, it is far too easy to blow through all your maneuvers and be left with boring old basic attacks for much of the day. Second, the battlemaster has far too few dice, meaning only 8-10% of his attacks will get to benefit from the dice. Third, the effects of the dice are fairly minor (compare the maneuvers to level low spells or paladin smites, the spells produce way more interesting effects). Forth, I don't like how clunky the dice mechanic is. Requiring expenditure after a hit, then rolling a die for damage and forcing a saving throw takes a lot of extra time. Finally, I would prefer if maneuver usage was not necessarily tied to increased damage, but instead tied to greater utility and capability. Ideally, a full maneuver based class would be more dynamic in terms of maneuver usage. Perhaps they would have the ability to use a few maneuvers per encounter. Perhaps their maneuvers recharge mid battle. The maneuvers themselves would not increase damage, but would come with interesting affects. To speed up play, no save would be needed for a maneuvers effects to work (like repelling blast), as hitting the target should already cover the difficulty of execution. The effects produced by maneuvers would be more epic than the rather dull and basic effects of the battlemaster maneuvers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A full Combat Superiority class?
Top