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General Tabletop Discussion
*Dungeons & Dragons
A full Combat Superiority class?
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<blockquote data-quote="RangerWickett" data-source="post: 6660795" data-attributes="member: 63"><p>Who here has played <strong>Dark Souls</strong> or <strong>Bloodborne</strong>? Those games have a stamina bar that you deplete as you fight, and which replenishes as you wait for your next attack. I've long advocated a combat maneuver system using the <strong>HUMV</strong> system.</p><p></p><p>You can spend superiority dice to influence:</p><p></p><p><strong>Hostility</strong> - How much damage you do, either by increasing the damage of a single attack or adding multiple attacks.</p><p><strong>Utility</strong> - Altering the environment around you to set up clever tricks.</p><p><strong>Mobility</strong> - Moving places, often in interesting ways.</p><p><strong>Vulnerability</strong> - Creating some weakness in an enemy that you or an ally might be able to exploit.</p><p></p><p>So you'd probably start with some pool of dice, and you could take a special Recover action on your turn to get some of them back.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6660795, member: 63"] Who here has played [B]Dark Souls[/B] or [B]Bloodborne[/B]? Those games have a stamina bar that you deplete as you fight, and which replenishes as you wait for your next attack. I've long advocated a combat maneuver system using the [B]HUMV[/B] system. You can spend superiority dice to influence: [b]Hostility[/b] - How much damage you do, either by increasing the damage of a single attack or adding multiple attacks. [b]Utility[/b] - Altering the environment around you to set up clever tricks. [b]Mobility[/b] - Moving places, often in interesting ways. [b]Vulnerability[/b] - Creating some weakness in an enemy that you or an ally might be able to exploit. So you'd probably start with some pool of dice, and you could take a special Recover action on your turn to get some of them back. [/QUOTE]
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A full Combat Superiority class?
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