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A funny thing happened on the way to the Dungeon
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<blockquote data-quote="fuindordm" data-source="post: 2670848" data-attributes="member: 5435"><p>The first couple of times I let them... then they were kind of falling behind the power curve because of missed opportunities.</p><p></p><p>For the last adventure, a kind of haunted mansion affair, they barely defeated the big bad (thanks to incredible luck with their saving throws) and got out of there as quickly as they could. It turned out noone owned the mansion anymore, so the thief cut a deal with the local guild to tip them off and get a percentage of the cut from selling furniture, tapestries, and other bulky stuff.</p><p></p><p>"Don't you want to finish exploring the mansion, now that the threat is gone? "</p><p></p><p>"No, we did what we came to do."</p><p></p><p>(DM dumbfounded)</p><p></p><p>"You know, the thieves' guild will probably not bother to tell you about any cash or small-but-valuable items they find in that wealthy old lady's estate."</p><p></p><p>"That's OK, as long as we get a bit of cash"</p><p></p><p>(DM tries another tack)</p><p></p><p>"Wow, that must have been a really SCARY adventure, that the party of 9th level PCs is afraid to go back in to see if there's anything worth carrying off."</p><p></p><p>"OK, fine, we'll go back in! Geez!"</p><p></p><p>In the end they found the magical items and big cash reward that I had placed as a reward for their altruism in tracking down and defeating the big bad, and they were happy to get them... the past two adventures had been nearly profitless.</p><p></p><p>Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 2670848, member: 5435"] The first couple of times I let them... then they were kind of falling behind the power curve because of missed opportunities. For the last adventure, a kind of haunted mansion affair, they barely defeated the big bad (thanks to incredible luck with their saving throws) and got out of there as quickly as they could. It turned out noone owned the mansion anymore, so the thief cut a deal with the local guild to tip them off and get a percentage of the cut from selling furniture, tapestries, and other bulky stuff. "Don't you want to finish exploring the mansion, now that the threat is gone? " "No, we did what we came to do." (DM dumbfounded) "You know, the thieves' guild will probably not bother to tell you about any cash or small-but-valuable items they find in that wealthy old lady's estate." "That's OK, as long as we get a bit of cash" (DM tries another tack) "Wow, that must have been a really SCARY adventure, that the party of 9th level PCs is afraid to go back in to see if there's anything worth carrying off." "OK, fine, we'll go back in! Geez!" In the end they found the magical items and big cash reward that I had placed as a reward for their altruism in tracking down and defeating the big bad, and they were happy to get them... the past two adventures had been nearly profitless. Ben [/QUOTE]
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