Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
A funny thing happened on the way to the Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dave Turner" data-source="post: 2671388" data-attributes="member: 12329"><p>What qualifies as a meaningful player choice? I would suggest that they are making a meaningful choice. I'll go back to my Lich-King example. Fears about railroading are metagame fears, so we'll look at the example from a metagame point of view.</p><p></p><p>The chain of clues has been interpreted by the players so that they believe that the Lich-King is near Waterdeep. How does this look from the player's metagame point of view? The players believe that the DM has prearranged a storyline for them to follow. If they've been following the clues in the storyline, they've already agreed to some extent that they're going to subject themselves to the DM's railroading. The traditional role of a DM in an RPG is to prepare a storyline for the players to gradually uncover and interact with. In our example, the players have willingly participated in previous events in the storyline which are building to a climactic encounter with the Lich-King. The players, in the Lich-King example, <strong>want</strong> to find the Lich-King and so does the DM.</p><p></p><p>If both the players and the DM want to find the Lich-King, then is it really railroading to make sure that the players get to the Lich-King's dungeon? The players have made the only meaningful choice they can make. They have decided that the clue chain leads to Waterdeep rather than to Shadowdale. </p><p></p><p>What kind of meaningful choices do you think the players are missing out on? Should the DM narrate their trip to Waterdeep and their subsequent failure to find the Lich-King? How many sessions should the DM let the players waste fruitlessly searching for the Lich-King's lair which is on the other side of the world? What if the DM gives the PCs a hint that the Lich-King's lair is back in Shadowdale? That's railroading! That's the DM leading the players by the nose along the prearranged story track that he established at the start of the game.</p><p></p><p>If the DM and the players both want to go to the Lich-King's lair, why waste all those sessions in between, especially when moving the dungeon to Waterdeep would never be noticed by the players?</p></blockquote><p></p>
[QUOTE="Dave Turner, post: 2671388, member: 12329"] What qualifies as a meaningful player choice? I would suggest that they are making a meaningful choice. I'll go back to my Lich-King example. Fears about railroading are metagame fears, so we'll look at the example from a metagame point of view. The chain of clues has been interpreted by the players so that they believe that the Lich-King is near Waterdeep. How does this look from the player's metagame point of view? The players believe that the DM has prearranged a storyline for them to follow. If they've been following the clues in the storyline, they've already agreed to some extent that they're going to subject themselves to the DM's railroading. The traditional role of a DM in an RPG is to prepare a storyline for the players to gradually uncover and interact with. In our example, the players have willingly participated in previous events in the storyline which are building to a climactic encounter with the Lich-King. The players, in the Lich-King example, [b]want[/b] to find the Lich-King and so does the DM. If both the players and the DM want to find the Lich-King, then is it really railroading to make sure that the players get to the Lich-King's dungeon? The players have made the only meaningful choice they can make. They have decided that the clue chain leads to Waterdeep rather than to Shadowdale. What kind of meaningful choices do you think the players are missing out on? Should the DM narrate their trip to Waterdeep and their subsequent failure to find the Lich-King? How many sessions should the DM let the players waste fruitlessly searching for the Lich-King's lair which is on the other side of the world? What if the DM gives the PCs a hint that the Lich-King's lair is back in Shadowdale? That's railroading! That's the DM leading the players by the nose along the prearranged story track that he established at the start of the game. If the DM and the players both want to go to the Lich-King's lair, why waste all those sessions in between, especially when moving the dungeon to Waterdeep would never be noticed by the players? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A funny thing happened on the way to the Dungeon
Top