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A gambling scene?
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<blockquote data-quote="Cor_Malek" data-source="post: 5306401" data-attributes="member: 91608"><p>Hidden escort: PC's are hired to watch over a man who underestimates the danger he might be in(maybe a son of a mobster posing as a powerful merchant(PC's don't need to know the mob part, at least not initially)). He will be attending a not-so-legal gambling tournament, organized by a local crimelord (who you know to be one of the two, and opponent of party's boss). No spectators or bodyguards allowed, only players. If PC's want to watch over their target, they have to stay in the tournament at least as long as he does.</p><p>This kind of job calls for some special credentials, he won't send total newbies in. At it's base it's a security job, so fighting skills are required. After one job/quest done in the area, the party will be asked to attend a dinner at merchant's house. They will be one of two groups of mercenaries there. After the meal, everyone will be asked to a study, where the Boss will ask them to indulge him in a game of cards. At this point, one of the mercenaries will get impatient, and burst into a short and quite calm rant about being asked for a job interview, not a 4 course meal followed by cards, and perhaps some dancing. "This <strong>is</strong> the interview, mr. Guffin. It's last, and most crucial part, in fact. Now please sit down, we're ready to start", says he, smiling at our party.</p><p>This should hint the PC's that there's something at stake, which you know to be job offer. If they press, the merchant will reveal only that he needs a group of men and women (there's a gal in the other group if there's none at yours) who can mind themselves, and have at least some prowess at games of chance.</p><p></p><p>If they win the first game, they get the job, straight up. If they loose, in two days time they'll be asked to meet some bloke in the basement of inn they're staying in. To their surprise (or not) it's the same merchant. The group he hired, he doesn't trust no more, they disappear for a few hours a day, and lay about it, they drink too much for his taste. He wants the party in the tournament to keep eye on both his son and his newly acquired escort.</p><p>Surely enough, while trying to fence some silvers stolen at the dinner, their opponent's got an offer they couldn't refuse. At the tournament, when the S hit's the fan, they're to help subdue the target (and essentially make PC's job harder). At that point, figuring the job's a piss, only two will be present (one if your group is small), and drunken as lords (the meta-objective here is to penalize party for losing the game, without making the fight suicidal). There's also the risk of being exposed.</p><p></p><p>As to the tournament itself. It's hard for me to give too much details, not knowing the games, or party wealth. A knock out system would be to hard to maintain. I suggest similar to poker: you've got cash, you can play; you've got cash, you <em>must</em> play. The only way to leave the table is to leave the cash behind. In that event, a minimal stake will be taken from left stash until the tournament ends, rest will be delivered to a trusted banker (if you'd plan to go more with the organized crime angle, this would also reveal a banker that helps in laundering cash for this gang).</p><p></p><p>The place is heavily (at least the best of their power) warded against any divination spells, to protect players from cheating and unwanted eyes. All players will be initially talked through baselines of tournament next to a tank with floating hands and tongues, where they'll be reminded politely not to try and cheat.</p><p></p><p>K., got to go, I'll get back on it if there are some holes you'd like filled.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Cor_Malek, post: 5306401, member: 91608"] Hidden escort: PC's are hired to watch over a man who underestimates the danger he might be in(maybe a son of a mobster posing as a powerful merchant(PC's don't need to know the mob part, at least not initially)). He will be attending a not-so-legal gambling tournament, organized by a local crimelord (who you know to be one of the two, and opponent of party's boss). No spectators or bodyguards allowed, only players. If PC's want to watch over their target, they have to stay in the tournament at least as long as he does. This kind of job calls for some special credentials, he won't send total newbies in. At it's base it's a security job, so fighting skills are required. After one job/quest done in the area, the party will be asked to attend a dinner at merchant's house. They will be one of two groups of mercenaries there. After the meal, everyone will be asked to a study, where the Boss will ask them to indulge him in a game of cards. At this point, one of the mercenaries will get impatient, and burst into a short and quite calm rant about being asked for a job interview, not a 4 course meal followed by cards, and perhaps some dancing. "This [B]is[/B] the interview, mr. Guffin. It's last, and most crucial part, in fact. Now please sit down, we're ready to start", says he, smiling at our party. This should hint the PC's that there's something at stake, which you know to be job offer. If they press, the merchant will reveal only that he needs a group of men and women (there's a gal in the other group if there's none at yours) who can mind themselves, and have at least some prowess at games of chance. If they win the first game, they get the job, straight up. If they loose, in two days time they'll be asked to meet some bloke in the basement of inn they're staying in. To their surprise (or not) it's the same merchant. The group he hired, he doesn't trust no more, they disappear for a few hours a day, and lay about it, they drink too much for his taste. He wants the party in the tournament to keep eye on both his son and his newly acquired escort. Surely enough, while trying to fence some silvers stolen at the dinner, their opponent's got an offer they couldn't refuse. At the tournament, when the S hit's the fan, they're to help subdue the target (and essentially make PC's job harder). At that point, figuring the job's a piss, only two will be present (one if your group is small), and drunken as lords (the meta-objective here is to penalize party for losing the game, without making the fight suicidal). There's also the risk of being exposed. As to the tournament itself. It's hard for me to give too much details, not knowing the games, or party wealth. A knock out system would be to hard to maintain. I suggest similar to poker: you've got cash, you can play; you've got cash, you [I]must[/I] play. The only way to leave the table is to leave the cash behind. In that event, a minimal stake will be taken from left stash until the tournament ends, rest will be delivered to a trusted banker (if you'd plan to go more with the organized crime angle, this would also reveal a banker that helps in laundering cash for this gang). The place is heavily (at least the best of their power) warded against any divination spells, to protect players from cheating and unwanted eyes. All players will be initially talked through baselines of tournament next to a tank with floating hands and tongues, where they'll be reminded politely not to try and cheat. K., got to go, I'll get back on it if there are some holes you'd like filled. Cheers! [/QUOTE]
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