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A gambling scene?
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<blockquote data-quote="bennyhobo" data-source="post: 5314802" data-attributes="member: 89606"><p>That's not a bad idea. They have to win some kind of item. And maybe it could be one unique thing that they all want for their character to give them an edge over everyone else? That way they're not just playing against the NPC, but against each other too. I might like that, and it gives them a reason to interact with each other and make deals and so on. Anything that encourages them to role play with each other is a good thing (thankfully my group has that philosophy). So the main challenge for me is to come up with a good item that they all want for themselves, an NPC that has it right now, and some way for them to find out about it and want it.</p><p> </p><p>I suppose I could make it something that their guide is already carrying, and they've been traveling with him for about a week, so they've probably seen that he has it. Maybe some kind of a magic protective item?</p></blockquote><p></p>
[QUOTE="bennyhobo, post: 5314802, member: 89606"] That's not a bad idea. They have to win some kind of item. And maybe it could be one unique thing that they all want for their character to give them an edge over everyone else? That way they're not just playing against the NPC, but against each other too. I might like that, and it gives them a reason to interact with each other and make deals and so on. Anything that encourages them to role play with each other is a good thing (thankfully my group has that philosophy). So the main challenge for me is to come up with a good item that they all want for themselves, an NPC that has it right now, and some way for them to find out about it and want it. I suppose I could make it something that their guide is already carrying, and they've been traveling with him for about a week, so they've probably seen that he has it. Maybe some kind of a magic protective item? [/QUOTE]
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