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A Game of Thrones RPG
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<blockquote data-quote="Digital M@" data-source="post: 4160694" data-attributes="member: 13987"><p>Although you can create a near infinite amount of encounters using different class combinations fighting humans, I have never played a long term fantasy game as such and have never had players show interest or inquire about such an option. Magic and monsters offer an easy way to offer variety in combat and the campaign world. After all PC's can't see all of the creative energy you put into making the human adversary, they just see you roll die and tell them if they are hit, they do not know you combined three classes to create that attack option, and in the end, they don't care. Chances are the opponent is dead in three rounds anyway, so after a dozen or so combats, things would start to look and feel similar on the battlefield. </p><p></p><p>It is also hard to get a group together that are all interested and take equal roles in a completely intrigue based game. I don't think I am alone in this concern, a majority of the people who posted in this thread, don't play the game regularly or have a long term campaign going. </p><p></p><p>I really wanted to see if people play the game, or just used pieces of it in their own D&D game. It looks like everyone agrees it is well written and captures the world as uh as d20 can, but they do not play it regularly. The play a different D&D world for their weekly game. From this feedback, I decided not to drop $60 on a book I will enjoy reading once and then shelve until I decide to sell it. I have done that too much in the past and want to be more wise with my spending. </p><p></p><p>Thanks for all of the feed back everyone.</p></blockquote><p></p>
[QUOTE="Digital M@, post: 4160694, member: 13987"] Although you can create a near infinite amount of encounters using different class combinations fighting humans, I have never played a long term fantasy game as such and have never had players show interest or inquire about such an option. Magic and monsters offer an easy way to offer variety in combat and the campaign world. After all PC's can't see all of the creative energy you put into making the human adversary, they just see you roll die and tell them if they are hit, they do not know you combined three classes to create that attack option, and in the end, they don't care. Chances are the opponent is dead in three rounds anyway, so after a dozen or so combats, things would start to look and feel similar on the battlefield. It is also hard to get a group together that are all interested and take equal roles in a completely intrigue based game. I don't think I am alone in this concern, a majority of the people who posted in this thread, don't play the game regularly or have a long term campaign going. I really wanted to see if people play the game, or just used pieces of it in their own D&D game. It looks like everyone agrees it is well written and captures the world as uh as d20 can, but they do not play it regularly. The play a different D&D world for their weekly game. From this feedback, I decided not to drop $60 on a book I will enjoy reading once and then shelve until I decide to sell it. I have done that too much in the past and want to be more wise with my spending. Thanks for all of the feed back everyone. [/QUOTE]
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