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A Game of Thrones RPG
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<blockquote data-quote="Jaeger" data-source="post: 4160793" data-attributes="member: 27996"><p>A Fantasy game does not need to be intrigue based to be human-centric. In fact I find what I call: <em>"Monster Of The Week"</em> syndrome, to be a detriment to unique campaigns. And really suck the fantastic elements out of an encounter with a monster, by making the fantastic commonplace.</p><p></p><p> In my campaigns the PC party <em>may</em> only run into a bonafide monster once, or at most twice in an entire campaign. And my games are very low magic (Mages/Witches get burned at the stake if they get caught.)</p><p></p><p> But I guess ultimately it's what type of game do you and your players want to play? If they want a MOTW hack n' slash game, then that's what they'll get.</p><p></p><p> I find it very helpful to sit down and discuss with my players the upcoming campaign and get on the same page what it's gonna be about. And I have not have issues running my human-centric low magic games because the PC's are having fun. Combat against only humans is never boring if the PC's have a reason for the fight and/or an NPC that they hate in it.</p><p></p><p> I think if you sat down and pitched the game to your players - and they were all on board with what it was about - so long as everyone is having fun, I guarantee they will not notice the lack of monsters and magic.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 4160793, member: 27996"] A Fantasy game does not need to be intrigue based to be human-centric. In fact I find what I call: [I]"Monster Of The Week"[/I] syndrome, to be a detriment to unique campaigns. And really suck the fantastic elements out of an encounter with a monster, by making the fantastic commonplace. In my campaigns the PC party [I]may[/I] only run into a bonafide monster once, or at most twice in an entire campaign. And my games are very low magic (Mages/Witches get burned at the stake if they get caught.) But I guess ultimately it's what type of game do you and your players want to play? If they want a MOTW hack n' slash game, then that's what they'll get. I find it very helpful to sit down and discuss with my players the upcoming campaign and get on the same page what it's gonna be about. And I have not have issues running my human-centric low magic games because the PC's are having fun. Combat against only humans is never boring if the PC's have a reason for the fight and/or an NPC that they hate in it. I think if you sat down and pitched the game to your players - and they were all on board with what it was about - so long as everyone is having fun, I guarantee they will not notice the lack of monsters and magic. [/QUOTE]
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