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(A Game of Trust 2) Way of the Wicked [Alternate Beginnings]
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<blockquote data-quote="Guest 11456" data-source="post: 6459176"><p>On the left side of the cart are a male human, a male dwarf and a female aasimar (from front to back). You are in more of a metal cage surrounded by a wooden box. There are no guards in the cage with you. The exit is at the back of the cart. The chain that runs from the front to the back and secures your feet with iron cuffs looks to be very sturdy. The manacles seem to be well maintained and sturdy. Even over time the manacles show no sign of weakening. From the sounds outside the cage you have determined that only two guards drive the cart pulled by horses.</p><p></p><p>It is the male human on the left side of the cart that breaks the silence first. He whispers, loud enough for all within the cart to hear but soft enough so that the noise probably does not carry beyond the walls of the cart. "I am Benedict. My bounds appear to be secure. If we can get past the guards perhaps we can work together to escape."</p><p></p><p>[sblock=Sense Motive DC 3]There is something odd about how he speaks.</p><p>[sblock=Sense Motive DC 8]You believe he is lying at least in part.</p><p>[sblock=Sense Motive DC 13]You are pretty sure that if he gets free he wouldn't hesitate to kill you.</p><p>[sblock=Sense Motive DC 18]You are quite sure that he is sadistic and extremely chaotic.[/sblock][/sblock][/sblock][/sblock]</p><p></p><p>It is the female aasimar that speaks up next. "I do not know why I am here. I need to get out of here. Why am I with you people?"</p><p></p><p>[sblock=Sense Motive DC 0]She appears to be genuinely frightened.</p><p>[sblock=Sense Motive DC 5]You believe she is telling the truth.</p><p>[sblock=Sense Motive DC 10]You get the feeling that she is innocent and was wrongly convicted.[/sblock][/sblock][/sblock]</p><p></p><p>The male dwarf merely watches and does not speak.</p><p></p><p>[sblock=Detect Good]The aasimar is definately good in alignment.[/sblock]</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 6459176"] On the left side of the cart are a male human, a male dwarf and a female aasimar (from front to back). You are in more of a metal cage surrounded by a wooden box. There are no guards in the cage with you. The exit is at the back of the cart. The chain that runs from the front to the back and secures your feet with iron cuffs looks to be very sturdy. The manacles seem to be well maintained and sturdy. Even over time the manacles show no sign of weakening. From the sounds outside the cage you have determined that only two guards drive the cart pulled by horses. It is the male human on the left side of the cart that breaks the silence first. He whispers, loud enough for all within the cart to hear but soft enough so that the noise probably does not carry beyond the walls of the cart. "I am Benedict. My bounds appear to be secure. If we can get past the guards perhaps we can work together to escape." [sblock=Sense Motive DC 3]There is something odd about how he speaks. [sblock=Sense Motive DC 8]You believe he is lying at least in part. [sblock=Sense Motive DC 13]You are pretty sure that if he gets free he wouldn't hesitate to kill you. [sblock=Sense Motive DC 18]You are quite sure that he is sadistic and extremely chaotic.[/sblock][/sblock][/sblock][/sblock] It is the female aasimar that speaks up next. "I do not know why I am here. I need to get out of here. Why am I with you people?" [sblock=Sense Motive DC 0]She appears to be genuinely frightened. [sblock=Sense Motive DC 5]You believe she is telling the truth. [sblock=Sense Motive DC 10]You get the feeling that she is innocent and was wrongly convicted.[/sblock][/sblock][/sblock] The male dwarf merely watches and does not speak. [sblock=Detect Good]The aasimar is definately good in alignment.[/sblock] [/QUOTE]
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(A Game of Trust 2) Way of the Wicked [Alternate Beginnings]
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