Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A game that happens entirely through verbal communication
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sniffles" data-source="post: 2986083" data-attributes="member: 30035"><p>I really enjoyed all your different possible permutations of the situation. It really emphasizes how language can be interpreted differently by each individual. It ties into a discussion I've had many times with one of my gaming friends, specifically over the use of miniatures. My friend doesn't really like using miniatures because he feels players attach too much importance to them and think of them as too concrete an example of appearances. I disagree because minis can give players something visual to attach a description to. </p><p></p><p>If someone tells me "You walk into a room that is 100' long" I don't necessarily have a concrete concept of how big that is - what I see in my mind's eye may be completely different than what the GM and other players visualize. I may be imagining a truly vast chamber while the player sitting next to me just envisions a room a little bigger than his living room. We both know conceptually how big 100' is, but imagining that in relation to an equally imaginary game character is more difficult and relies on a lot of other factors that can differ widely from one individual to another.</p><p></p><p>Your analysis points out how much individual experience influences our responses. If a player doesn't know what oiling means in relation to a shield, how will he respond to that part of the description? That's where the jokes about attacking gazebos come from; we don't all have the same vocabulary skills. No one can ever assume that what the speaker says is exactly accurate to what the listener hears. </p><p></p><p>You're right, it is a wonder we ever manage to have any fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="sniffles, post: 2986083, member: 30035"] I really enjoyed all your different possible permutations of the situation. It really emphasizes how language can be interpreted differently by each individual. It ties into a discussion I've had many times with one of my gaming friends, specifically over the use of miniatures. My friend doesn't really like using miniatures because he feels players attach too much importance to them and think of them as too concrete an example of appearances. I disagree because minis can give players something visual to attach a description to. If someone tells me "You walk into a room that is 100' long" I don't necessarily have a concrete concept of how big that is - what I see in my mind's eye may be completely different than what the GM and other players visualize. I may be imagining a truly vast chamber while the player sitting next to me just envisions a room a little bigger than his living room. We both know conceptually how big 100' is, but imagining that in relation to an equally imaginary game character is more difficult and relies on a lot of other factors that can differ widely from one individual to another. Your analysis points out how much individual experience influences our responses. If a player doesn't know what oiling means in relation to a shield, how will he respond to that part of the description? That's where the jokes about attacking gazebos come from; we don't all have the same vocabulary skills. No one can ever assume that what the speaker says is exactly accurate to what the listener hears. You're right, it is a wonder we ever manage to have any fun. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A game that happens entirely through verbal communication
Top