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A game with good and evil but no neutrals?
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<blockquote data-quote="Particle_Man" data-source="post: 2302777" data-attributes="member: 892"><p>I was considering running a game where there are less shades of grey than usual. The basic idea would be that all player characters have to be good. (If they changed from good, they would become evil and NPC). All NPC's were either good or evil. All monsters were either good, evil or "non-sentient" (i.e. Int of less than 3 or else lacking the intelligence score). "neutral" would simply not be an option for NPC's.</p><p></p><p>Furthermore, when it came to monsters there would be no exceptions. Orcs would be evil, orc babies raised in a loving home would still be evil and grow up to do evil things, etc.</p><p></p><p>Basically, I am "Declaring war on the neutral planet".</p><p></p><p>Has anyone else tried this? Are there things I would have to watch out for?</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 2302777, member: 892"] I was considering running a game where there are less shades of grey than usual. The basic idea would be that all player characters have to be good. (If they changed from good, they would become evil and NPC). All NPC's were either good or evil. All monsters were either good, evil or "non-sentient" (i.e. Int of less than 3 or else lacking the intelligence score). "neutral" would simply not be an option for NPC's. Furthermore, when it came to monsters there would be no exceptions. Orcs would be evil, orc babies raised in a loving home would still be evil and grow up to do evil things, etc. Basically, I am "Declaring war on the neutral planet". Has anyone else tried this? Are there things I would have to watch out for? [/QUOTE]
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A game with good and evil but no neutrals?
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