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A game with good and evil but no neutrals?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2303399" data-attributes="member: 3146"><p>That rather depends upon whether Good and Evil are actually forces or descriptions. If Good and Evil are the two teams and everyone on the world is on one team or the other, then adding a third force could make things more interesting. (The problem with this, of course, is that you can't add the same kind of third force because Good and Evil pretty much exhausts the moral/ethical spectrum once one has decided that nothing is indifferent. Actions may come in superogative, obligatory, acceptable, and prohibited categories, but those are all on the good and evil scale of ethics. You could theoretically invent a new category, but it wouldn't be an ethical/moral category. (And yes, this is a problem for the normal D&D Law/Chaos "axis" too)).</p><p></p><p>If, on the other hand, neither good nor evil are monolithic (or if even only one side is monolithic) then there are plenty of forces in contention to make things interesting. </p><p></p><p>All that said, what if the point is to make it so that choosing sides is <em>NOT</em> interesting. After all, there are a lot of stories where the excitement and entertainment comes not from picking the side, but from what you do once you've chosen your side. If you don't spend any time and energy on creating a complex basic conflict, that enables you to focus more completely on, as Andor puts it, "booting the door and taking heads."</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2303399, member: 3146"] That rather depends upon whether Good and Evil are actually forces or descriptions. If Good and Evil are the two teams and everyone on the world is on one team or the other, then adding a third force could make things more interesting. (The problem with this, of course, is that you can't add the same kind of third force because Good and Evil pretty much exhausts the moral/ethical spectrum once one has decided that nothing is indifferent. Actions may come in superogative, obligatory, acceptable, and prohibited categories, but those are all on the good and evil scale of ethics. You could theoretically invent a new category, but it wouldn't be an ethical/moral category. (And yes, this is a problem for the normal D&D Law/Chaos "axis" too)). If, on the other hand, neither good nor evil are monolithic (or if even only one side is monolithic) then there are plenty of forces in contention to make things interesting. All that said, what if the point is to make it so that choosing sides is [i]NOT[/i] interesting. After all, there are a lot of stories where the excitement and entertainment comes not from picking the side, but from what you do once you've chosen your side. If you don't spend any time and energy on creating a complex basic conflict, that enables you to focus more completely on, as Andor puts it, "booting the door and taking heads." [/QUOTE]
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A game with good and evil but no neutrals?
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