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A game world without dwarves, elves, etc.?
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<blockquote data-quote="med stud" data-source="post: 796809" data-attributes="member: 1211"><p>My campaign have no playable non-humans. I made them so foreign in their thinking that it would be very hard to play them, and if played, they wouldnt be very fun to play.</p><p></p><p>Elves IMC: Dont need to sleep or eat, and are immune to natural cold and heat. Their only ambition is to watch beatiful nature and sleep around with each others. They have no need to commit themselves with others and have no empathy. Their very cheap habits make fighting very unnecessary, and they always avoid other races when on their territory. Elves make bad adventurers, to say the least.</p><p></p><p>Dwarves IMC: Live for the community, and the thing that make dwarves tick is to create and/or behold beautiful crafted things, like metal works and gems. Their habit of being very rich makes them constantly under siege from others though, so dwarven warriors are many and skilled. They dont fall in love with others, and are really uninterrested in power and private property. That is, lousy adventurers there too.</p><p></p><p>Halflings and gnomes: Dont exist.</p><p></p><p>Orcs: Extremely into private property and power, and never commits themselves to something or someone if it doesnt pay off. The only trace of emotional bonding is between parents and children, but it is still very weak. A son is good for making his father more powerful, a daughter is good for breeding grandsons and as trading property with other orcs. Orcs can be adventurers, but their backstabbing nature make them very poor team mates.</p></blockquote><p></p>
[QUOTE="med stud, post: 796809, member: 1211"] My campaign have no playable non-humans. I made them so foreign in their thinking that it would be very hard to play them, and if played, they wouldnt be very fun to play. Elves IMC: Dont need to sleep or eat, and are immune to natural cold and heat. Their only ambition is to watch beatiful nature and sleep around with each others. They have no need to commit themselves with others and have no empathy. Their very cheap habits make fighting very unnecessary, and they always avoid other races when on their territory. Elves make bad adventurers, to say the least. Dwarves IMC: Live for the community, and the thing that make dwarves tick is to create and/or behold beautiful crafted things, like metal works and gems. Their habit of being very rich makes them constantly under siege from others though, so dwarven warriors are many and skilled. They dont fall in love with others, and are really uninterrested in power and private property. That is, lousy adventurers there too. Halflings and gnomes: Dont exist. Orcs: Extremely into private property and power, and never commits themselves to something or someone if it doesnt pay off. The only trace of emotional bonding is between parents and children, but it is still very weak. A son is good for making his father more powerful, a daughter is good for breeding grandsons and as trading property with other orcs. Orcs can be adventurers, but their backstabbing nature make them very poor team mates. [/QUOTE]
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A game world without dwarves, elves, etc.?
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