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General Tabletop Discussion
*Pathfinder & Starfinder
A gamist defense of limited in-combat healing
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<blockquote data-quote="DEFCON 1" data-source="post: 5898188" data-attributes="member: 7006"><p>I'm not a huge fan of in-combat healing for the simple reason that it is basically just extra hit points each character has that requires an action to activate. At that point... you might as well just give the PC those extra HP right off the top.</p><p></p><p>Sure... there's a "feeling" that comes with taking damage and then the healer spends an action and you get some of that HP back. It presents a narrative within combat that is different than just having a higher HP total, and since the game has always had it, I think it's safe to say that the "feeling" that comes with healing is popular enough.</p><p></p><p>But as soon as this healing becomes so commonplace that every character gets healed in combat 2, 3 or 5 times (due to heal spells, Second Winds, potions, etc. etc.)... the narrative gets more and more kludged to the point where the "feeling" of healing goes away. Instead, all you have is the expectation that you have this huge hit point pool that you just have to wait for the cleric, bard, and warlord in the party to open up for you once you get hit.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5898188, member: 7006"] I'm not a huge fan of in-combat healing for the simple reason that it is basically just extra hit points each character has that requires an action to activate. At that point... you might as well just give the PC those extra HP right off the top. Sure... there's a "feeling" that comes with taking damage and then the healer spends an action and you get some of that HP back. It presents a narrative within combat that is different than just having a higher HP total, and since the game has always had it, I think it's safe to say that the "feeling" that comes with healing is popular enough. But as soon as this healing becomes so commonplace that every character gets healed in combat 2, 3 or 5 times (due to heal spells, Second Winds, potions, etc. etc.)... the narrative gets more and more kludged to the point where the "feeling" of healing goes away. Instead, all you have is the expectation that you have this huge hit point pool that you just have to wait for the cleric, bard, and warlord in the party to open up for you once you get hit. [/QUOTE]
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A gamist defense of limited in-combat healing
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