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A gamist defense of limited in-combat healing
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<blockquote data-quote="Crazy Jerome" data-source="post: 5898817" data-attributes="member: 54877"><p>Something like it would to be to me, provided the benefits of the system can justify the handling time and bookkeeping. I've been playing around with an analogous idea for a homebrew mechanic (not really the same mechanics at all given the system, but a similar concept). I'm still on the fence on whether the costs are worth it or not.</p><p> </p><p>The closest analog to D&D for my idea would be something like this: Suppose you have a fireball spell that does 5d6. It isn't Vancian D&D in the normal sense, but did take up a "slot" that therefore couldn't be used for fly or lightning bolt or whatever. It's not gone when you use it, but every time you do so, there is a chance you lose a d6 from it. Eventually, probably before you hit 1d6 or 0d6, you want to rest. But it is a more gradual thing. </p><p> </p><p>Find a way to extend that to weapon use, healing, etc., you might have something that makes resting more organic. Of course, there also would need to be a flip side to that, things that got better as they went.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5898817, member: 54877"] Something like it would to be to me, provided the benefits of the system can justify the handling time and bookkeeping. I've been playing around with an analogous idea for a homebrew mechanic (not really the same mechanics at all given the system, but a similar concept). I'm still on the fence on whether the costs are worth it or not. The closest analog to D&D for my idea would be something like this: Suppose you have a fireball spell that does 5d6. It isn't Vancian D&D in the normal sense, but did take up a "slot" that therefore couldn't be used for fly or lightning bolt or whatever. It's not gone when you use it, but every time you do so, there is a chance you lose a d6 from it. Eventually, probably before you hit 1d6 or 0d6, you want to rest. But it is a more gradual thing. Find a way to extend that to weapon use, healing, etc., you might have something that makes resting more organic. Of course, there also would need to be a flip side to that, things that got better as they went. [/QUOTE]
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A gamist defense of limited in-combat healing
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