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General Tabletop Discussion
*Pathfinder & Starfinder
A gamist defense of limited in-combat healing
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<blockquote data-quote="Hautamaki" data-source="post: 5900532" data-attributes="member: 42219"><p>I'm with RangerWickett--done right, in battle healing adds an interesting tactical dynamic to battles. However, it has to be balanced and it has to be an option, not a requirement.</p><p></p><p>A party with an in-battle-healer should have the advantage of a bit of swing-mitigation. An in-battle-healer is a sort of get out of jail free card; he can pull your chestnuts out of the fire when you make a strategic miscalculation or just happen to get ganked and triple critted in a single round against what was supposed to be a trivial band of goblins. However it is always to be assumed that any PCs HPs are more valuable than any monster's HPs, and thus if a healer can heal as much damage as another character can deal in the same round, then the healer is way more powerful. Therefore other characters should definitely be doing more damage than a healer can heal per round for it to be somewhat balanced.</p><p></p><p>Moreover this party should be giving up a lot by having this get-out-of-jail free card. They are losing out on a major damage dealer or a tank (this was not really the case of course with past clerics being combat machines too but it should have been); and they are also stacking their eggs into one more fragile basket. What if the healer is the one who gets ganked? Now he's dead and the whole party is hooped, whereas if he had been a fighter he'd have had the durability to survive. What if by having a healer instead of a rogue or powerful wizard they now can't take out the enemy healer quickly in the first round and get bogged down into a long term battle that aids the enemy who can always summon more reinforcements/wandering monsters/etc? There are downsides to your get-out-of-jail free healer card just as there are upsides.</p><p></p><p>Now when it comes to out-of-battle healing, all parties will need this (if it is available in the system at all) and I believe all parties should have equal access to it regardless of whether or not the party has elected to include an in-battle-healer. Personally as a DM I like to make sure that my parties have access to a sufficient amount of healing kits, medicinal herbs, potions, etc, to be able to heal themselves outside of battle enough times to get through a decent day's adventuring. The more potions I let them buy, the more adventuring they'll be able to do, and that's an interesting strategic choice they have to grapple with every time they set out on an expedition.</p><p></p><p>But I think the key is to divorce it from in-battle-healing in any case.</p></blockquote><p></p>
[QUOTE="Hautamaki, post: 5900532, member: 42219"] I'm with RangerWickett--done right, in battle healing adds an interesting tactical dynamic to battles. However, it has to be balanced and it has to be an option, not a requirement. A party with an in-battle-healer should have the advantage of a bit of swing-mitigation. An in-battle-healer is a sort of get out of jail free card; he can pull your chestnuts out of the fire when you make a strategic miscalculation or just happen to get ganked and triple critted in a single round against what was supposed to be a trivial band of goblins. However it is always to be assumed that any PCs HPs are more valuable than any monster's HPs, and thus if a healer can heal as much damage as another character can deal in the same round, then the healer is way more powerful. Therefore other characters should definitely be doing more damage than a healer can heal per round for it to be somewhat balanced. Moreover this party should be giving up a lot by having this get-out-of-jail free card. They are losing out on a major damage dealer or a tank (this was not really the case of course with past clerics being combat machines too but it should have been); and they are also stacking their eggs into one more fragile basket. What if the healer is the one who gets ganked? Now he's dead and the whole party is hooped, whereas if he had been a fighter he'd have had the durability to survive. What if by having a healer instead of a rogue or powerful wizard they now can't take out the enemy healer quickly in the first round and get bogged down into a long term battle that aids the enemy who can always summon more reinforcements/wandering monsters/etc? There are downsides to your get-out-of-jail free healer card just as there are upsides. Now when it comes to out-of-battle healing, all parties will need this (if it is available in the system at all) and I believe all parties should have equal access to it regardless of whether or not the party has elected to include an in-battle-healer. Personally as a DM I like to make sure that my parties have access to a sufficient amount of healing kits, medicinal herbs, potions, etc, to be able to heal themselves outside of battle enough times to get through a decent day's adventuring. The more potions I let them buy, the more adventuring they'll be able to do, and that's an interesting strategic choice they have to grapple with every time they set out on an expedition. But I think the key is to divorce it from in-battle-healing in any case. [/QUOTE]
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A gamist defense of limited in-combat healing
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