Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A gamist defense of limited in-combat healing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mengu" data-source="post: 5900584" data-attributes="member: 65726"><p>I don't like in combat healing being a requirement, but as an optional element that does some very minor patch up work, I don't have a problem with it. I don't like the yo-yo effect of I'm full this round, I'm almost down next round, I'm full again, then I'm almost down again. It pretty much means a healer is required, and while the tension created is not a bad thing, it's artificial, when you know your healer's got your back.</p><p></p><p>Between combats, I'd love to see some sort of wounding mechanism that carries over, but I want hit points to be filled up. In an adventure, you ideally want to use escalating threats, start out easy, and build up, provide an easy encounter to change up tempo a bit somewhere toward the end, and finish with a bang. There are other alternatives to tempo, but I think this is pretty typical. If you are depleted throughout the day, going into that last fight, the threats you can handle are lesser than what you could handle in the first fight. I think there should be injury (or exhaustion) involved difficulties going into the last fight, but since hit points are such a major resource, I would prefer if there weren't any major hindrances in that department.</p><p></p><p>You could also perhaps build up "heroism" as you go. So the longer your adventuring day and the more wounds you accumulate, the deeper reserves of energy you can access, leading to that crescendo battle, but that would be a whole other discussion...</p></blockquote><p></p>
[QUOTE="Mengu, post: 5900584, member: 65726"] I don't like in combat healing being a requirement, but as an optional element that does some very minor patch up work, I don't have a problem with it. I don't like the yo-yo effect of I'm full this round, I'm almost down next round, I'm full again, then I'm almost down again. It pretty much means a healer is required, and while the tension created is not a bad thing, it's artificial, when you know your healer's got your back. Between combats, I'd love to see some sort of wounding mechanism that carries over, but I want hit points to be filled up. In an adventure, you ideally want to use escalating threats, start out easy, and build up, provide an easy encounter to change up tempo a bit somewhere toward the end, and finish with a bang. There are other alternatives to tempo, but I think this is pretty typical. If you are depleted throughout the day, going into that last fight, the threats you can handle are lesser than what you could handle in the first fight. I think there should be injury (or exhaustion) involved difficulties going into the last fight, but since hit points are such a major resource, I would prefer if there weren't any major hindrances in that department. You could also perhaps build up "heroism" as you go. So the longer your adventuring day and the more wounds you accumulate, the deeper reserves of energy you can access, leading to that crescendo battle, but that would be a whole other discussion... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A gamist defense of limited in-combat healing
Top