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A gathering of Martial Controllers - what do you think
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7046386" data-attributes="member: 82106"><p>Seems a bit odd. I mean sure, setting traps is cool, but its hard to imagine this being effective in a non-magical way when you enter an area. I guess it depends on just how fantastical you're willing to get. </p><p></p><p>This is more feasible, but one must ask the question 'why not just toss lethal hand grenades?' I mean, even black powder based pipe bombs are LETHAL within about 5 meters in reality... Obviously some smoke bombs and whatnot have their uses, but in a flat-out fight to the death explody probably trumps smelly/smoky, etc. This is what kind of defeated a lot of the alchemical items. Again, its a matter of how fantastical you want to get. This might combine fairly well with option 1, the two could complement each other.</p><p></p><p>Seems like more of a defender to me? That is to say, perhaps there's room for an entire class that uses certain exotic weapons, but fighters and such already cover this ground pretty well.</p><p></p><p>If you are so good that you can pin the guy's shirt to the wall, then why not just put the arrow right through his left eye and be done with it? That's the flaw with all of these martial archer type controller concepts, it just physically doesn't make sense. You can't possibly be such a good shot and not be able to just slay people outright with every shot.</p><p></p><p>Again, seems like the fighter has this pretty well covered? To the extent that it ISN'T covered it still seems like more of a defenderish concept, or at least easily enough covered by adding a few more powers to the fighter. Brawler fighter is already a perfectly viable build.</p><p></p><p>Again, it seems like there's already builds of fighter that do this, and it seems more of a striker thing, in general. As with brawler, perhaps there are additional powers that could be deployed to make such a build more effective (I know the two-weapon fighter build didn't prove to be incredibly popular, though I guess it is a viable build option).</p><p></p><p>OK, but if I can move super fast, then I can use that for a lot of things besides just control? I mean it could work, in a sense. Anyway, what I thought of was Reed Richards stretching his arms all over the place! lol. Dunno if that qualifies as 'non-magical' in D&D land...</p><p></p><p>Definitely stretching the definition of non-magical and of martial as a theme. Seems more psionic to me. I guess its a question of what will work for you thematically.</p><p></p><p>This does open up obvious questions. where do you get these minions, etc. The answers would appear to be either highly magical or highly gamist...</p><p></p><p>So, some of these ideas will certainly work, at least if you dial up your definition of what is fantastical but 'non-magical' (for the record I consider Martial to be magic, though it obviously does subsume a lot of stuff that is at least borderline possible in the real world). Given that its more a matter of deciding if there's a more appropriate power source than anything else, though a couple of these do run into narrative consistency issues. That's a thing for any equipment-based class, even the HoS Assassin has this issue.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7046386, member: 82106"] Seems a bit odd. I mean sure, setting traps is cool, but its hard to imagine this being effective in a non-magical way when you enter an area. I guess it depends on just how fantastical you're willing to get. This is more feasible, but one must ask the question 'why not just toss lethal hand grenades?' I mean, even black powder based pipe bombs are LETHAL within about 5 meters in reality... Obviously some smoke bombs and whatnot have their uses, but in a flat-out fight to the death explody probably trumps smelly/smoky, etc. This is what kind of defeated a lot of the alchemical items. Again, its a matter of how fantastical you want to get. This might combine fairly well with option 1, the two could complement each other. Seems like more of a defender to me? That is to say, perhaps there's room for an entire class that uses certain exotic weapons, but fighters and such already cover this ground pretty well. If you are so good that you can pin the guy's shirt to the wall, then why not just put the arrow right through his left eye and be done with it? That's the flaw with all of these martial archer type controller concepts, it just physically doesn't make sense. You can't possibly be such a good shot and not be able to just slay people outright with every shot. Again, seems like the fighter has this pretty well covered? To the extent that it ISN'T covered it still seems like more of a defenderish concept, or at least easily enough covered by adding a few more powers to the fighter. Brawler fighter is already a perfectly viable build. Again, it seems like there's already builds of fighter that do this, and it seems more of a striker thing, in general. As with brawler, perhaps there are additional powers that could be deployed to make such a build more effective (I know the two-weapon fighter build didn't prove to be incredibly popular, though I guess it is a viable build option). OK, but if I can move super fast, then I can use that for a lot of things besides just control? I mean it could work, in a sense. Anyway, what I thought of was Reed Richards stretching his arms all over the place! lol. Dunno if that qualifies as 'non-magical' in D&D land... Definitely stretching the definition of non-magical and of martial as a theme. Seems more psionic to me. I guess its a question of what will work for you thematically. This does open up obvious questions. where do you get these minions, etc. The answers would appear to be either highly magical or highly gamist... So, some of these ideas will certainly work, at least if you dial up your definition of what is fantastical but 'non-magical' (for the record I consider Martial to be magic, though it obviously does subsume a lot of stuff that is at least borderline possible in the real world). Given that its more a matter of deciding if there's a more appropriate power source than anything else, though a couple of these do run into narrative consistency issues. That's a thing for any equipment-based class, even the HoS Assassin has this issue. [/QUOTE]
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