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D&D Older Editions
A gathering of Martial Controllers - what do you think
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7060272" data-attributes="member: 82106"><p>Hmmmmm, so, this makes me think about my version of Inspiration (which is rather different from 5e's, although in a VERY general sense they are aimed at basically doing similar things). When you have Inspiration you can trade it for some sort of narrative (and potentially mechanical) advantage, its basically a plot coupon. However you must spend it by reference to a character trait (I generally let players pick a strength, a weakness, and a goal or a quirk, but exactly what qualifies is a bit open-ended and might even include things like an affliction or a boon). </p><p></p><p>Now, thinking about how this could integrate with class mechanics of the type you're suggesting.... </p><p></p><p>One obvious point would be making "because I'm a Resourceful Warlord" a legitimately invokable trait. That could be spelled out in plain terms too, like "You can expend your Inspiration to do X". Oppositely it might also provide situations where you can GAIN Inspiration. Currently you do that by accepting an 'obstacle' (again, you invoke a character trait to do this). A Warlord might pick up a point any time his side seems to be 'uninspired' (IE in a bad spot). Maybe that would be represented by an ally being dropped, the acquiring of a 2nd failure in an SC, etc. </p><p></p><p>Seems like it has some potential. 4e could also use my version of Inspiration, it wouldn't require any changes to how it works now.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7060272, member: 82106"] Hmmmmm, so, this makes me think about my version of Inspiration (which is rather different from 5e's, although in a VERY general sense they are aimed at basically doing similar things). When you have Inspiration you can trade it for some sort of narrative (and potentially mechanical) advantage, its basically a plot coupon. However you must spend it by reference to a character trait (I generally let players pick a strength, a weakness, and a goal or a quirk, but exactly what qualifies is a bit open-ended and might even include things like an affliction or a boon). Now, thinking about how this could integrate with class mechanics of the type you're suggesting.... One obvious point would be making "because I'm a Resourceful Warlord" a legitimately invokable trait. That could be spelled out in plain terms too, like "You can expend your Inspiration to do X". Oppositely it might also provide situations where you can GAIN Inspiration. Currently you do that by accepting an 'obstacle' (again, you invoke a character trait to do this). A Warlord might pick up a point any time his side seems to be 'uninspired' (IE in a bad spot). Maybe that would be represented by an ally being dropped, the acquiring of a 2nd failure in an SC, etc. Seems like it has some potential. 4e could also use my version of Inspiration, it wouldn't require any changes to how it works now. [/QUOTE]
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