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A gathering of Martial Controllers - what do you think
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7063572" data-attributes="member: 82106"><p>But I would expect wounds would mostly impair you in a general sense, causing limited function of limbs, perhaps interfering with motion, vision, coordination, communications, etc. Those COULD to some extent be equated with various conditions, but I'd think in a more general and less fixed way. I'd also think that ongoing damage (IE you're just going to keep bleeding and eventually you're going to wind down to non-functionality) would be a big effect, and not one that would just end in a dozen seconds like 'save ends' or whatnot. Likewise for other effects, you aren't going to just start moving well again 6 seconds after I popped an arrow in your kneecap. </p><p></p><p>So, maybe overall some of these effects are fine. I don't really think there's anything terrible about how archery works (and melee would mostly have similar objections, though a larger and more random variety of wound/effect types seems likely there). Its basically a little gamist and that's OK. </p><p></p><p>One thing I have done with HoML, there are degrees of success/failure, so you can play with variations of effects a bit more within powers (though it means that the results are somewhat random, design your powers consistently and its not a big issue). So the basic at-will "shoot my bow and hurt people" power may actually, assuming you roll well, produce a slowing effect, momentarily. </p><p></p><p>Also I tend to have the encounter/daily type powers have longer-lasting effects, but a little less availability. So you can jam an arrow in a guy's knee and slow him, he's NOT going to just pull it out 6 seconds later and go back to moving like it never happened.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7063572, member: 82106"] But I would expect wounds would mostly impair you in a general sense, causing limited function of limbs, perhaps interfering with motion, vision, coordination, communications, etc. Those COULD to some extent be equated with various conditions, but I'd think in a more general and less fixed way. I'd also think that ongoing damage (IE you're just going to keep bleeding and eventually you're going to wind down to non-functionality) would be a big effect, and not one that would just end in a dozen seconds like 'save ends' or whatnot. Likewise for other effects, you aren't going to just start moving well again 6 seconds after I popped an arrow in your kneecap. So, maybe overall some of these effects are fine. I don't really think there's anything terrible about how archery works (and melee would mostly have similar objections, though a larger and more random variety of wound/effect types seems likely there). Its basically a little gamist and that's OK. One thing I have done with HoML, there are degrees of success/failure, so you can play with variations of effects a bit more within powers (though it means that the results are somewhat random, design your powers consistently and its not a big issue). So the basic at-will "shoot my bow and hurt people" power may actually, assuming you roll well, produce a slowing effect, momentarily. Also I tend to have the encounter/daily type powers have longer-lasting effects, but a little less availability. So you can jam an arrow in a guy's knee and slow him, he's NOT going to just pull it out 6 seconds later and go back to moving like it never happened. [/QUOTE]
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