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General Tabletop Discussion
D&D Older Editions
A gathering of Martial Controllers - what do you think
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7316165" data-attributes="member: 82106"><p>Hide has some check penalties that Rogues probably don't like, which is supposed to keep them in leather. At that point things like TWD, defensive dagger/parrying dagger/spiked shield can provide an equivalent AC (though obviously you still get something by moving to hide, except it requires a feat, which I'm pretty sure works out that you don't really come out ahead). I'm sure [MENTION=12749]MwaO[/MENTION] could shed more light on the exact details of all that....</p><p></p><p>I don't recall plate being especially attractive to fighters actually. You will get a point of AC, but again at the cost of a feat, and with scale you can pick up an ancillary benefit to another defense instead, which largely makes up for the point of AC anyway. I'm sure there are some fighter builds where plate is a good choice, but they aren't the most common ones AFAIK. IMHO plate armor was basically designed to be a sort of stealth class feature for paladins, though its not really one that gives them a distinct advantage per-se. Its more of the 'fighters are gritty warriors, paladins are shiny knights!' sort of optics. Truly 4e seems to go far out of its way with these little mechanical subtleties to create flavor without actually just plain coming out and laying its cards on the table. Never was a fan of that aspect of the game...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7316165, member: 82106"] Hide has some check penalties that Rogues probably don't like, which is supposed to keep them in leather. At that point things like TWD, defensive dagger/parrying dagger/spiked shield can provide an equivalent AC (though obviously you still get something by moving to hide, except it requires a feat, which I'm pretty sure works out that you don't really come out ahead). I'm sure [MENTION=12749]MwaO[/MENTION] could shed more light on the exact details of all that.... I don't recall plate being especially attractive to fighters actually. You will get a point of AC, but again at the cost of a feat, and with scale you can pick up an ancillary benefit to another defense instead, which largely makes up for the point of AC anyway. I'm sure there are some fighter builds where plate is a good choice, but they aren't the most common ones AFAIK. IMHO plate armor was basically designed to be a sort of stealth class feature for paladins, though its not really one that gives them a distinct advantage per-se. Its more of the 'fighters are gritty warriors, paladins are shiny knights!' sort of optics. Truly 4e seems to go far out of its way with these little mechanical subtleties to create flavor without actually just plain coming out and laying its cards on the table. Never was a fan of that aspect of the game... [/QUOTE]
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A gathering of Martial Controllers - what do you think
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