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General Tabletop Discussion
D&D Older Editions
A gathering of Martial Controllers - what do you think
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7418744" data-attributes="member: 82106"><p>I guess the question with these sorts of mechanics is how abstract are you making the game? I mean, its a class feature, right? That means you PRETTY MUCH have to accept that it can't be subject to 'fictional positioning' considerations, to put it in terms that Pemerton would probably use. I'm a little bothered by that kind of thing. I really want a game where fictional positioning is the MAIN regulator of what is viable and what isn't. I just want that fictional positioning to be pretty explicit and rules-controlled so it isn't something that the GM wields like a club (which is how it works in classical D&D type games). </p><p></p><p>My point is, I'd rather have rules that allow a 'warlord' to gain all sorts of crazy advantages when commanding 'minions', but leave the actual mechanics of such minions (hirelings in 4e terminology) up to the normal hireling rules. Thus a fighter or wizard could easily hire a couple 'archers' to follow him around and provide added firepower, but if they were commanded by a WARLORD (with the right options I suppose) then they'd be much more powerful. Admittedly that's allowing for circumstances to be created by the GM which might make your character unable to perform some function he has, but there are answers to that (IE get some magic which allows the production of instant minions, plan carefully, make sure you have alternative powers/targets for your effects, etc.).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7418744, member: 82106"] I guess the question with these sorts of mechanics is how abstract are you making the game? I mean, its a class feature, right? That means you PRETTY MUCH have to accept that it can't be subject to 'fictional positioning' considerations, to put it in terms that Pemerton would probably use. I'm a little bothered by that kind of thing. I really want a game where fictional positioning is the MAIN regulator of what is viable and what isn't. I just want that fictional positioning to be pretty explicit and rules-controlled so it isn't something that the GM wields like a club (which is how it works in classical D&D type games). My point is, I'd rather have rules that allow a 'warlord' to gain all sorts of crazy advantages when commanding 'minions', but leave the actual mechanics of such minions (hirelings in 4e terminology) up to the normal hireling rules. Thus a fighter or wizard could easily hire a couple 'archers' to follow him around and provide added firepower, but if they were commanded by a WARLORD (with the right options I suppose) then they'd be much more powerful. Admittedly that's allowing for circumstances to be created by the GM which might make your character unable to perform some function he has, but there are answers to that (IE get some magic which allows the production of instant minions, plan carefully, make sure you have alternative powers/targets for your effects, etc.). [/QUOTE]
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