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General Tabletop Discussion
*Dungeons & Dragons
A generalist Wizard
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<blockquote data-quote="steeldragons" data-source="post: 6686481" data-attributes="member: 92511"><p>Yes. It is too generous for my taste.</p><p></p><p>1) Spell Savant. Every other wizard gets their school (fairly obvious/makes sense). The Generalist should simply be allowed to choose whatever school they want. If you want to push the scholarly/academic...maybe, let them have 2 schools of their choice. The extra cantrip is uncalled for/op'd and doesn't fit the rest of the wizard options. </p><p></p><p>2) All wizard subclasses receive their "savant" ability and an additional 2nd level feature/"trick" of their trade. If you like/want to keep the bonus cantrip known, it goes here...though still seems overpowered and lacking in flavor compared to other specialist 2nd level abilities.</p><p></p><p>3) Why is Wisdom modifier involved in the Vast intellect? All wizards already prepare Int. mod. + wizard level. If you want to increase the spells that can be prepared for the flavor of "generalist = more versatile" how about, I think it makes more sense, adding their Proficiency bonus? The additional extra cantrip here is, again, overpowered and unnecessary to the feature.</p><p></p><p>4) Bookworm Expertise. Honestly, I'm not entirely sure because the wording is awkward, but I like this for the flavor you want in that second 2nd level "Generalist" feature. Make it 2 Int-based skills of your choice with double proficiency bonus for any 2 (these or other) proficient (Int- or Wis-based) skills. I'd move this to the 2nd level feature with Spell Savant and come up with something else for 10th level. </p><p></p><p>5) Improved Arcane recovery allowing recovery up to levels of full Wizard Level is a sufficient (if not overpowered) power. Adding in 7+ level spells is waaay overpowered, imho. </p><p></p><p>But, all in all, a nice/good start and sorely needed archetype/subclass.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6686481, member: 92511"] Yes. It is too generous for my taste. 1) Spell Savant. Every other wizard gets their school (fairly obvious/makes sense). The Generalist should simply be allowed to choose whatever school they want. If you want to push the scholarly/academic...maybe, let them have 2 schools of their choice. The extra cantrip is uncalled for/op'd and doesn't fit the rest of the wizard options. 2) All wizard subclasses receive their "savant" ability and an additional 2nd level feature/"trick" of their trade. If you like/want to keep the bonus cantrip known, it goes here...though still seems overpowered and lacking in flavor compared to other specialist 2nd level abilities. 3) Why is Wisdom modifier involved in the Vast intellect? All wizards already prepare Int. mod. + wizard level. If you want to increase the spells that can be prepared for the flavor of "generalist = more versatile" how about, I think it makes more sense, adding their Proficiency bonus? The additional extra cantrip here is, again, overpowered and unnecessary to the feature. 4) Bookworm Expertise. Honestly, I'm not entirely sure because the wording is awkward, but I like this for the flavor you want in that second 2nd level "Generalist" feature. Make it 2 Int-based skills of your choice with double proficiency bonus for any 2 (these or other) proficient (Int- or Wis-based) skills. I'd move this to the 2nd level feature with Spell Savant and come up with something else for 10th level. 5) Improved Arcane recovery allowing recovery up to levels of full Wizard Level is a sufficient (if not overpowered) power. Adding in 7+ level spells is waaay overpowered, imho. But, all in all, a nice/good start and sorely needed archetype/subclass. [/QUOTE]
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