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A generalist Wizard
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<blockquote data-quote="Li Shenron" data-source="post: 6686723" data-attributes="member: 1465"><p>I am not sure why you say Wizards prepare more spells than anyone else... In terms of preparation, their advantage is that all Rituals count as 'always prepared' (only if you cast them as rituals i.e. out-of-combat). Clerics and Land Druids on the other hand get their share of extra prepared spells, albeit fixed by domain/circle.</p><p></p><p>But maybe it's the Wis bonus potentially too high. Originally I thought to use double Int bonus, but that indeed seemed too good since all wizards have high Int. Then I thought maybe a flat 2 more prepared spells per day (total = level + Int + 2). I settled for Wisdom in order to create a strategic cost. It's hard to tell how common it is for a wizard player to invest in high Wisdom. IMXP it is less common than Dex and Con. If you want to pump 20 Wisdom to get more prepared spells, and give up physical protection, fine by me. </p><p></p><p></p><p></p><p>Uhm... isn't it already 2 slots/day for 6th and 7th level spells?</p><p></p><p>When I first consider an improvement to Arcane Recovery, I also thought <em>doubling</em> was too much. I was considering making it 3/4 of your level, but it bothers me to have such fractions in the game. So I checked how many more slots you would get by doubling.</p><p></p><p>At 14th level (when you gain this feature) you have these slots: 4/3/3/3/2/1/1. With Improved Arcane Recovery you basically get ONE slot of 7th level back, not more. This is good, but IMO not yet overpowered.</p><p></p><p>At higher level, you still won't ever get more than ONE slot of 7th level, you'll only get lower level slots... until level 20th. Although, you have to consider the total rather than the additional slots, because it gives you more possibilities, so it is overall better than just the extra slot. For example, at 14th level you could get back <em>both</em> your 5th level slots, and one 4th level.</p><p></p><p>Still, you have to keep in mind the other limitations of Arcane Recovery: </p><p></p><p>Per-combat limits -> it recovers <em>expended</em> slots: this means those slots are not wholly 'on top' of your daily slots, you must have already used them to get them back; Arcane Recovery <em>can never give you more spells than normal in one encounter</em>! (e.g. you'll never have two 6th-level spells in the same fight until level 19th, or two 7th-level spells in the same fight until 20th, and when these happen is because you get a second <em>base</em> slot)</p><p></p><p>Per-day limits -> it is <em>once per day</em>: there is no 'partial recovery' allowed, so even if a total of 20 levels worth of slot <em>might</em> sound like you can get e.g. <em>three </em>6th slots (plus a 2nd slot), you cannot because you never have three <em>base</em> 6th level slots. At best you have two, and only at 19th level. Similarly you cannot get <em>two </em>7th slots back until level 20th, because before that you only have one <em>base</em> 7th slot.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6686723, member: 1465"] I am not sure why you say Wizards prepare more spells than anyone else... In terms of preparation, their advantage is that all Rituals count as 'always prepared' (only if you cast them as rituals i.e. out-of-combat). Clerics and Land Druids on the other hand get their share of extra prepared spells, albeit fixed by domain/circle. But maybe it's the Wis bonus potentially too high. Originally I thought to use double Int bonus, but that indeed seemed too good since all wizards have high Int. Then I thought maybe a flat 2 more prepared spells per day (total = level + Int + 2). I settled for Wisdom in order to create a strategic cost. It's hard to tell how common it is for a wizard player to invest in high Wisdom. IMXP it is less common than Dex and Con. If you want to pump 20 Wisdom to get more prepared spells, and give up physical protection, fine by me. Uhm... isn't it already 2 slots/day for 6th and 7th level spells? When I first consider an improvement to Arcane Recovery, I also thought [I]doubling[/I] was too much. I was considering making it 3/4 of your level, but it bothers me to have such fractions in the game. So I checked how many more slots you would get by doubling. At 14th level (when you gain this feature) you have these slots: 4/3/3/3/2/1/1. With Improved Arcane Recovery you basically get ONE slot of 7th level back, not more. This is good, but IMO not yet overpowered. At higher level, you still won't ever get more than ONE slot of 7th level, you'll only get lower level slots... until level 20th. Although, you have to consider the total rather than the additional slots, because it gives you more possibilities, so it is overall better than just the extra slot. For example, at 14th level you could get back [I]both[/I] your 5th level slots, and one 4th level. Still, you have to keep in mind the other limitations of Arcane Recovery: Per-combat limits -> it recovers [I]expended[/I] slots: this means those slots are not wholly 'on top' of your daily slots, you must have already used them to get them back; Arcane Recovery [I]can never give you more spells than normal in one encounter[/I]! (e.g. you'll never have two 6th-level spells in the same fight until level 19th, or two 7th-level spells in the same fight until 20th, and when these happen is because you get a second [I]base[/I] slot) Per-day limits -> it is [I]once per day[/I]: there is no 'partial recovery' allowed, so even if a total of 20 levels worth of slot [I]might[/I] sound like you can get e.g. [I]three [/I]6th slots (plus a 2nd slot), you cannot because you never have three [I]base[/I] 6th level slots. At best you have two, and only at 19th level. Similarly you cannot get [I]two [/I]7th slots back until level 20th, because before that you only have one [I]base[/I] 7th slot. [/QUOTE]
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