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General Tabletop Discussion
*Pathfinder & Starfinder
A Gentleperson's Wager: Druids in the PHB1
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<blockquote data-quote="the_myth" data-source="post: 3802802" data-attributes="member: 20081"><p>Actually, the Bards of 1st edition AD&D had druid spells and were known to be allied with Druids. Also, real world Druids and Bards were parts of the same religion.</p><p></p><p>Your opinion is biased on the last 2 editions of D&D with the Bards alliance with arcane magic. While it made some sense to make this shift in 2E, there seems to be something...amiss...with Bards in 3E. I don't think I am alone in thinking it's time for another reboot.</p><p></p><p>Oh, and back in OD&D Eldritch Wizardry/Blackmoor/Chainmail era, Druids were cleric/magic-users with extra shapeshifting powers [I believe they were level 5-7 Cleric and 7-9 MU or something like that...that's why their spell list was primarily made of cleric and wizard spells...later editions went wild making nature-oriented spells for them]. That's how they first appeared. </p><p></p><p>I think their next appearance was either in Dragon or in the AD&D Player's Handbook. They were later added to OD&D [in the Companion rules? I think it was the Green Box] as an option for high-level Clerics [someone described this earlier].</p><p></p><p>if the Cleric is built differently [perhaps inspired from the ideas in 2E Skills & Powers] we should be able to build a Cleric just as Primitive Screwhead described above...and have every last one of them balanced! Thus, a Cleric taking the Druid route would gain nature knowledge, shapeshifting powers, and perks with nature spells. A Crusader could focus on weaponds and armor skill. Et cetera.</p></blockquote><p></p>
[QUOTE="the_myth, post: 3802802, member: 20081"] Actually, the Bards of 1st edition AD&D had druid spells and were known to be allied with Druids. Also, real world Druids and Bards were parts of the same religion. Your opinion is biased on the last 2 editions of D&D with the Bards alliance with arcane magic. While it made some sense to make this shift in 2E, there seems to be something...amiss...with Bards in 3E. I don't think I am alone in thinking it's time for another reboot. Oh, and back in OD&D Eldritch Wizardry/Blackmoor/Chainmail era, Druids were cleric/magic-users with extra shapeshifting powers [I believe they were level 5-7 Cleric and 7-9 MU or something like that...that's why their spell list was primarily made of cleric and wizard spells...later editions went wild making nature-oriented spells for them]. That's how they first appeared. I think their next appearance was either in Dragon or in the AD&D Player's Handbook. They were later added to OD&D [in the Companion rules? I think it was the Green Box] as an option for high-level Clerics [someone described this earlier]. if the Cleric is built differently [perhaps inspired from the ideas in 2E Skills & Powers] we should be able to build a Cleric just as Primitive Screwhead described above...and have every last one of them balanced! Thus, a Cleric taking the Druid route would gain nature knowledge, shapeshifting powers, and perks with nature spells. A Crusader could focus on weaponds and armor skill. Et cetera. [/QUOTE]
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A Gentleperson's Wager: Druids in the PHB1
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