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<blockquote data-quote="Magesmiley" data-source="post: 5418997" data-attributes="member: 26292"><p>Well, I can see several ways at going about this. First, you never mentioned what version of the rules you're using - I'm assuming that its some flavor of 3/3.5. If not that shakes things up a bit.</p><p></p><p>One big question to ask yourself is what level you're going to start at? Are you going to start them at an actual level 1 using a progression such as that from Savage Species or are you going to start them as an average version of the giant type and progress from there (gaining levels as normal, admitedly at a pretty high ECL to start)? If everyone is starting as giants, the latter seems like it would be more fun.</p><p></p><p>As far as types of giants, I'd probably lean towards the fire or frost (or possibly stone). They are strong, but not inordinately so. The frost giants in particular seem the best as they almost scream to do a viking style campaign to me.</p><p></p><p>As far as adventures, you can almost just take a standard dungeon and turn it around - a town filled with humans and their allies to raid can be played in much the same manner that most players raid a dungeon filled with orcs. </p><p></p><p>I mentioned the frost giants above - if you went with a viking theme, imagine a massive longboat of giants going on expeditions to isolated islands holding all sorts of things. Or even being lost during a storm at sea while raiding and having to wind through said islands, searching for resources and trying to make their way home.</p></blockquote><p></p>
[QUOTE="Magesmiley, post: 5418997, member: 26292"] Well, I can see several ways at going about this. First, you never mentioned what version of the rules you're using - I'm assuming that its some flavor of 3/3.5. If not that shakes things up a bit. One big question to ask yourself is what level you're going to start at? Are you going to start them at an actual level 1 using a progression such as that from Savage Species or are you going to start them as an average version of the giant type and progress from there (gaining levels as normal, admitedly at a pretty high ECL to start)? If everyone is starting as giants, the latter seems like it would be more fun. As far as types of giants, I'd probably lean towards the fire or frost (or possibly stone). They are strong, but not inordinately so. The frost giants in particular seem the best as they almost scream to do a viking style campaign to me. As far as adventures, you can almost just take a standard dungeon and turn it around - a town filled with humans and their allies to raid can be played in much the same manner that most players raid a dungeon filled with orcs. I mentioned the frost giants above - if you went with a viking theme, imagine a massive longboat of giants going on expeditions to isolated islands holding all sorts of things. Or even being lost during a storm at sea while raiding and having to wind through said islands, searching for resources and trying to make their way home. [/QUOTE]
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