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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Belen" data-source="post: 9505218" data-attributes="member: 1405"><p>As a DM, I have to make rulings all the time. Generally, I explain my reasoning as I make a call and I will listen to objections or arguments if anyone feels strongly about it. The rulings tend to favor player agency or speeding the game along.</p><p></p><p>As for my game worlds, I ask players to write up backstories and create NPCs. I want them to feel connected to the world. Really great players will do it. You are lucky to have one of those folks at the table.</p><p></p><p>As the players typically just show up (Note: You have a good group if they make sure there characters are updated and they remember what happened last session), then I usually do not allow them to mess with the overall setting restrictions like adding warforged if they do not exist on the planet although I do make exceptions for really engaged players that take some of the burden from me.</p><p></p><p>D&D is a shared experience; however, it is the DM that puts in hours of prep time to be the engine of that experience. If a DM provides a setting guide with species and class restrictions, then cool. This is the part that is fun for the DM and often why they choose to take on the role. </p><p></p><p>I think players should respect those choices.</p><p></p><p>There was a time that I would run games even if I was unhappy in order to please my friends; however, no one else was ever willing to run a game and I realized that if the players wanted me to run, then I was going to do it in worlds and in adventures that <em>I</em> found fun so that I could fully engage.</p></blockquote><p></p>
[QUOTE="Belen, post: 9505218, member: 1405"] As a DM, I have to make rulings all the time. Generally, I explain my reasoning as I make a call and I will listen to objections or arguments if anyone feels strongly about it. The rulings tend to favor player agency or speeding the game along. As for my game worlds, I ask players to write up backstories and create NPCs. I want them to feel connected to the world. Really great players will do it. You are lucky to have one of those folks at the table. As the players typically just show up (Note: You have a good group if they make sure there characters are updated and they remember what happened last session), then I usually do not allow them to mess with the overall setting restrictions like adding warforged if they do not exist on the planet although I do make exceptions for really engaged players that take some of the burden from me. D&D is a shared experience; however, it is the DM that puts in hours of prep time to be the engine of that experience. If a DM provides a setting guide with species and class restrictions, then cool. This is the part that is fun for the DM and often why they choose to take on the role. I think players should respect those choices. There was a time that I would run games even if I was unhappy in order to please my friends; however, no one else was ever willing to run a game and I realized that if the players wanted me to run, then I was going to do it in worlds and in adventures that [I]I[/I] found fun so that I could fully engage. [/QUOTE]
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A glimpse at WoTC's current view of Rule 0
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