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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Thomas Shey" data-source="post: 9505625" data-attributes="member: 7026617"><p>The difference is, to me, there's a certain all-or-nothing quality to most legal agreements in that once you agree, you've agreed in the legal sense, but with rules acceptance, its entirely possible you're doing so with the thought of revisiting the issue in the future while not being a giant pill right then. As I referenced earlier, I've had cases I accepted rules decisions I thought were outright bad because I contextually assumed they wouldn't come up much (and usually they didn't) but I wouldn't claim I was going to be particularly positive about them; I'd just endure them (if unavoidable) or avoid them (if they involved elements of a system that weren't mandatory for every player to engage with, say avoiding building a stealth based character in a game where I thought the stealth houserules in use were obnoxious). To use a metaphor from elsewhere in this site, its like accepting everyone is going to have pineapple on the pizza and just picking the pieces off; you're not going to stop everyone else from ordering it, but to the degree you can you'll avoid it (though olives would be a better one there, since pineapple juice tends to work its way into the pizze).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9505625, member: 7026617"] The difference is, to me, there's a certain all-or-nothing quality to most legal agreements in that once you agree, you've agreed in the legal sense, but with rules acceptance, its entirely possible you're doing so with the thought of revisiting the issue in the future while not being a giant pill right then. As I referenced earlier, I've had cases I accepted rules decisions I thought were outright bad because I contextually assumed they wouldn't come up much (and usually they didn't) but I wouldn't claim I was going to be particularly positive about them; I'd just endure them (if unavoidable) or avoid them (if they involved elements of a system that weren't mandatory for every player to engage with, say avoiding building a stealth based character in a game where I thought the stealth houserules in use were obnoxious). To use a metaphor from elsewhere in this site, its like accepting everyone is going to have pineapple on the pizza and just picking the pieces off; you're not going to stop everyone else from ordering it, but to the degree you can you'll avoid it (though olives would be a better one there, since pineapple juice tends to work its way into the pizze). [/QUOTE]
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A glimpse at WoTC's current view of Rule 0
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