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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Composer99" data-source="post: 9505712" data-attributes="member: 7030042"><p>I would consider "level drain" as it is classically implemented to be <em>extremely</em> un-fun and will unequivocally refuse to play in a system that uses it. If the next time I'm DMing for my playgroup, they want me to run an OSR game (I have offered to run Dolmenwood), I will probably propose an alternative mechanic.</p><p></p><p>I'm not opposed to long-lasting changes for a character, but I have no patience for the busywork involved in determining the effects of losing levels - indeed, as a practical matter I detest even the 5e approach to undead energy drain of reducing a character's hit point maximum. I'd much rather use exhaustion.</p><p></p><p>All that is to say that it can both be true that your player had a great time playing in a game where level drain is "a thing" and that the same mechanic would be a hard no-sell for a vast majority of D&D players.</p></blockquote><p></p>
[QUOTE="Composer99, post: 9505712, member: 7030042"] I would consider "level drain" as it is classically implemented to be [I]extremely[/I] un-fun and will unequivocally refuse to play in a system that uses it. If the next time I'm DMing for my playgroup, they want me to run an OSR game (I have offered to run Dolmenwood), I will probably propose an alternative mechanic. I'm not opposed to long-lasting changes for a character, but I have no patience for the busywork involved in determining the effects of losing levels - indeed, as a practical matter I detest even the 5e approach to undead energy drain of reducing a character's hit point maximum. I'd much rather use exhaustion. All that is to say that it can both be true that your player had a great time playing in a game where level drain is "a thing" and that the same mechanic would be a hard no-sell for a vast majority of D&D players. [/QUOTE]
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A glimpse at WoTC's current view of Rule 0
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