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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Bagpuss" data-source="post: 9506821" data-attributes="member: 3987"><p>I think when you look at the definition of arbiter,</p><p></p><p>"a person who <a href="https://www.google.com/search?safe=active&sca_esv=6ae07070a390ab29&rlz=1C1GCEB_enGB1019GB1022&sxsrf=ADLYWIKmwJeRDDbTZDA0yLwEAeGU-wRLYQ:1731501974087&q=settles&si=ACC90nypsxZVz3WGK63NbnSPlfCBh_UxPhXFKgyKObKEC8fZFoalv2VsDs-5BH-XRrKdaBBIqSkOSdSSIE3LJZZCFu_SVpI_5A%3D%3D&expnd=1&sa=X&ved=2ahUKEwjjod_Aq9mJAxXRT0EAHVWGOHwQyecJegQIOhAO" target="_blank">settles</a> a dispute or has ultimate authority in a matter"</p><p></p><p>you reading too heavily in to the second part of it, where as most of us supporting the Rule 0 of "the DM is the final arbiter of the rules" are really more bothered about the first part.</p><p></p><p>Also note it is ultimate authority, not absolute authority. Ultimate means happening at the end of a process, but clearly for there is still a process. They are the last say, but to be the last say, other people get to have their say before hand.</p><p></p><p>Arbiter comes from the same origin as arbitration, it implies some agreed level of fairness and that all parties have agreed to abide by their decision. That's what you are doing when you sit down at the table with the DM.</p><p></p><p>The old rule zero did not imply say DM is some absolute authority with tyrannical power they could wield, rather than all parties have agreed to abide by their ruling in the end, for a fairer and faster way to deal with any disputes that might arise with the rules.</p><p></p><p></p><p></p><p>No but if the DM doesn't need to get a unanimous support for a rule change they can certainly limit the power of players that have found a rules exploit and keep abusing it, not though bad faith, but just because it works and it is fun. Without that authority the only option is to end the game or a the least kick the player out.</p><p></p><p></p><p></p><p>Well there are campaign worlds where, pretty much everything is detailed, so no you can't play your half-Dragonborn, half-gnome, with a vampire template just because the rules say it is possible. Heck even without such detailed worlds some player preferences need crapping on, as they would ruin the campaign themes, and mood the DM had in mind.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 9506821, member: 3987"] I think when you look at the definition of arbiter, "a person who [URL='https://www.google.com/search?safe=active&sca_esv=6ae07070a390ab29&rlz=1C1GCEB_enGB1019GB1022&sxsrf=ADLYWIKmwJeRDDbTZDA0yLwEAeGU-wRLYQ:1731501974087&q=settles&si=ACC90nypsxZVz3WGK63NbnSPlfCBh_UxPhXFKgyKObKEC8fZFoalv2VsDs-5BH-XRrKdaBBIqSkOSdSSIE3LJZZCFu_SVpI_5A%3D%3D&expnd=1&sa=X&ved=2ahUKEwjjod_Aq9mJAxXRT0EAHVWGOHwQyecJegQIOhAO']settles[/URL] a dispute or has ultimate authority in a matter" you reading too heavily in to the second part of it, where as most of us supporting the Rule 0 of "the DM is the final arbiter of the rules" are really more bothered about the first part. Also note it is ultimate authority, not absolute authority. Ultimate means happening at the end of a process, but clearly for there is still a process. They are the last say, but to be the last say, other people get to have their say before hand. Arbiter comes from the same origin as arbitration, it implies some agreed level of fairness and that all parties have agreed to abide by their decision. That's what you are doing when you sit down at the table with the DM. The old rule zero did not imply say DM is some absolute authority with tyrannical power they could wield, rather than all parties have agreed to abide by their ruling in the end, for a fairer and faster way to deal with any disputes that might arise with the rules. No but if the DM doesn't need to get a unanimous support for a rule change they can certainly limit the power of players that have found a rules exploit and keep abusing it, not though bad faith, but just because it works and it is fun. Without that authority the only option is to end the game or a the least kick the player out. Well there are campaign worlds where, pretty much everything is detailed, so no you can't play your half-Dragonborn, half-gnome, with a vampire template just because the rules say it is possible. Heck even without such detailed worlds some player preferences need crapping on, as they would ruin the campaign themes, and mood the DM had in mind. [/QUOTE]
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