Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
A glimpse at WoTC's current view of Rule 0
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9506827" data-attributes="member: 71699"><p>The theory advanced seems to be, from the perspective of a given DM</p><p></p><p style="margin-left: 20px">1. play will be unsuccessful unless they run it in the way they are good at</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">2. players don't impinge on play success as they can be swapped out for those that fit</p> <p style="margin-left: 20px"></p><p>and from the perspective of a given player</p><p></p><p style="margin-left: 20px">3. play will be unsuccessful unless DM runs it in the way they (the player) works well with</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">4. but DM doesn't impinge on play success as they can be swapped out for one that fits</p> <p style="margin-left: 20px"></p><p>I feel like this theory rests on over-simplifications - play is successful or unsuccessful, and DM and players simply are the way they are. There's no room for increasing success with a new approach or growing skill. I'm not saying this is what [USER=6698278]@Emerikol[/USER] intends to argue, only that the words I quoted seem to contain those implications.</p><p></p><p>So the first and most obvious challenge seems to me to wonder whether play couldn't become more successful in tandem with the DM becoming more skillful? This would then open the door to theories about what more successful play and more skillful DMing could look like? It would allow for play to be more successful because DM changed the way they run it. The theory advanced, if I have laid it out correctly, jams that door closed, because of its fixed premises (that play and DMing simply are as they are): it shuts down debate about what better DMing could look like.</p><p></p><p>This observation is separate from a position on what better DMing looks like, and doesn't aim to ignore that preferences differ. Rather, I want to suggest that the more fruitful debate is one that allows for play success and DM skill to be fluid, capable of degrees of improvement, and can then get into observations and ideas about what will contribute to that (tied to each given set of preferences.)</p></blockquote><p></p>
[QUOTE="clearstream, post: 9506827, member: 71699"] The theory advanced seems to be, from the perspective of a given DM [INDENT]1. play will be unsuccessful unless they run it in the way they are good at[/INDENT] [INDENT][/INDENT] [INDENT]2. players don't impinge on play success as they can be swapped out for those that fit[/INDENT] [INDENT][/INDENT] and from the perspective of a given player [INDENT]3. play will be unsuccessful unless DM runs it in the way they (the player) works well with[/INDENT] [INDENT][/INDENT] [INDENT]4. but DM doesn't impinge on play success as they can be swapped out for one that fits[/INDENT] [INDENT][/INDENT] I feel like this theory rests on over-simplifications - play is successful or unsuccessful, and DM and players simply are the way they are. There's no room for increasing success with a new approach or growing skill. I'm not saying this is what [USER=6698278]@Emerikol[/USER] intends to argue, only that the words I quoted seem to contain those implications. So the first and most obvious challenge seems to me to wonder whether play couldn't become more successful in tandem with the DM becoming more skillful? This would then open the door to theories about what more successful play and more skillful DMing could look like? It would allow for play to be more successful because DM changed the way they run it. The theory advanced, if I have laid it out correctly, jams that door closed, because of its fixed premises (that play and DMing simply are as they are): it shuts down debate about what better DMing could look like. This observation is separate from a position on what better DMing looks like, and doesn't aim to ignore that preferences differ. Rather, I want to suggest that the more fruitful debate is one that allows for play success and DM skill to be fluid, capable of degrees of improvement, and can then get into observations and ideas about what will contribute to that (tied to each given set of preferences.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A glimpse at WoTC's current view of Rule 0
Top