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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Crimson Longinus" data-source="post: 9506833" data-attributes="member: 7025508"><p>So I don't know every corner of Artra, and there is plenty left undefined on purpose so that new things can be added. But that doesn't mean those new things can be anything. Settings have themes and some things are quite intentionally excluded. For example, with Artra I tried to intentionally move away from Tolkienesque medievalism, so there very explicitly are no classic fantasy elves or dwarves.</p><p></p><p>Furthermore, I am not a fan of the "stranger with no connection to the setting" thing. Perhaps it can be done now and then, but generally it is a bad idea. The game will be better if the characters feel like they're part of the setting and have connections to it. For example two of the characters in my campaign are orcs, and it actually means something as they live in environment where there are other orcs and orc traditions and orc culture. </p><p></p><p></p><p></p><p></p><p>There are plenty of published setting and existing IPs people manage to create characters for within the parameters of the setting. The person who insists on playing a wookiee jedi in a Star Trek game is a problem. Thankfully this is not something I have actually encountered in real life during my adult gaming life. There seems to be plenty of such people on the internet though.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9506833, member: 7025508"] So I don't know every corner of Artra, and there is plenty left undefined on purpose so that new things can be added. But that doesn't mean those new things can be anything. Settings have themes and some things are quite intentionally excluded. For example, with Artra I tried to intentionally move away from Tolkienesque medievalism, so there very explicitly are no classic fantasy elves or dwarves. Furthermore, I am not a fan of the "stranger with no connection to the setting" thing. Perhaps it can be done now and then, but generally it is a bad idea. The game will be better if the characters feel like they're part of the setting and have connections to it. For example two of the characters in my campaign are orcs, and it actually means something as they live in environment where there are other orcs and orc traditions and orc culture. There are plenty of published setting and existing IPs people manage to create characters for within the parameters of the setting. The person who insists on playing a wookiee jedi in a Star Trek game is a problem. Thankfully this is not something I have actually encountered in real life during my adult gaming life. There seems to be plenty of such people on the internet though. [/QUOTE]
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