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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Belen" data-source="post: 9507177" data-attributes="member: 1405"><p>Here is my latest campaign treatise that I gave players before the start of the game.</p><p></p><p>Personally, I think it gives plenty of room for most folks to find something to play.</p><p></p><p><strong>Ashkelaan Highlands </strong></p><p> The Ashkelaan Highlands rest at the feet of the Ashkel Mountains. It has long been seen as a remote, barbaric wilderness by the southern civilizations although ancient ruins have been found all over the northern lands. </p><p> The Highlands are home to a hardy, yet sparse population of isolated villages. The largest concentrations of people are found in the remote Ten Towns (Bailes), the dwarven settlement of Dun Carraig, or the wood elves of the elder wood forest of Eryn Na’Vrae, also known as the Old Wood or the Forest of Spirits. </p><p> The Ten Towns are connected by an old road network with a massive inn at the center called the Crossroads Inn. Each Town is roughly a day’s ride from the Inn and serves as a central meeting point for the Town leaders as well as a trading post for the annual southern caravan. A massive road runs from the northwest into an abandoned pass of the Ashkel Mountains to the southeastern port village of Phresia on the Ezmer Sea.</p><p> It has been a hazardous year for the Highlanders. A tremor shook the Highlands and then the sky darkened 18 months ago. The previous summer never arrived, and it is only now beginning to thaw into a chill spring. Starvation stalked the towns and only the timely aid of the dwarves staved off tragedy…</p><p> </p><p><strong>Ability Score Generation </strong></p><p>Custom Array (17, 15, 14, 13, 11, 9) or 4d6 (drop the lowest)</p><p> </p><p><strong>Hit Points </strong></p><p>Max (first level) followed by Half plus one (Example: A wizard divides a d6 by 2 and adds one, thus gaining 4 hit points plus constitution bonus per level.)</p><p> </p><p><strong>Alignment </strong></p><p>Good or Neutral </p><p></p><p><strong>Races, Classes, & Archetypes </strong></p><p>Classes: (PHB); Species: PHB, PHB-variant (Dragonborn-(Ahniss variant)), Aasimar, Ahniss (Lizardfolk), Changeling, Eladrin (Summer or Winter), Fairy, Leonin , Satyr, Minotaur, Moon Elf (High Elf variant), Wood Elf</p><p> </p><p><strong>Bonus Profession & Feat </strong></p><p>Select bonus toolset at first level, such as blacksmith tools. Select a feat at first level (must meet all requirements).</p><p> </p><p><strong>Character Background or History </strong></p><p>Please provide a brief background for your character. It should be between one paragraph and one page. Your character should have goals and desires. Please make sure to provide character hooks as part of the story. (Note: The game should be fun for everyone at the table. Characters that thieve from the party, loners, etc. have been known to make the game less enjoyable for others, including the DM.)</p><p> </p><p><strong>Campaign Expectations </strong></p><p>The campaign should be organic, and players should feel free to pursue their own goals and agendas. Recruit followers or build strongholds, pursue love or vengeance. The game is meant to be collaborative. You should not expect to purchase magic items although you are encouraged to quest for them such as searching for places of power, exploring old ruins, or dealing with ancient beings.</p></blockquote><p></p>
[QUOTE="Belen, post: 9507177, member: 1405"] Here is my latest campaign treatise that I gave players before the start of the game. Personally, I think it gives plenty of room for most folks to find something to play. [B]Ashkelaan Highlands [/B] The Ashkelaan Highlands rest at the feet of the Ashkel Mountains. It has long been seen as a remote, barbaric wilderness by the southern civilizations although ancient ruins have been found all over the northern lands. The Highlands are home to a hardy, yet sparse population of isolated villages. The largest concentrations of people are found in the remote Ten Towns (Bailes), the dwarven settlement of Dun Carraig, or the wood elves of the elder wood forest of Eryn Na’Vrae, also known as the Old Wood or the Forest of Spirits. The Ten Towns are connected by an old road network with a massive inn at the center called the Crossroads Inn. Each Town is roughly a day’s ride from the Inn and serves as a central meeting point for the Town leaders as well as a trading post for the annual southern caravan. A massive road runs from the northwest into an abandoned pass of the Ashkel Mountains to the southeastern port village of Phresia on the Ezmer Sea. It has been a hazardous year for the Highlanders. A tremor shook the Highlands and then the sky darkened 18 months ago. The previous summer never arrived, and it is only now beginning to thaw into a chill spring. Starvation stalked the towns and only the timely aid of the dwarves staved off tragedy… [B]Ability Score Generation [/B] Custom Array (17, 15, 14, 13, 11, 9) or 4d6 (drop the lowest) [B]Hit Points [/B] Max (first level) followed by Half plus one (Example: A wizard divides a d6 by 2 and adds one, thus gaining 4 hit points plus constitution bonus per level.) [B]Alignment [/B] Good or Neutral [B]Races, Classes, & Archetypes [/B] Classes: (PHB); Species: PHB, PHB-variant (Dragonborn-(Ahniss variant)), Aasimar, Ahniss (Lizardfolk), Changeling, Eladrin (Summer or Winter), Fairy, Leonin , Satyr, Minotaur, Moon Elf (High Elf variant), Wood Elf [B]Bonus Profession & Feat [/B] Select bonus toolset at first level, such as blacksmith tools. Select a feat at first level (must meet all requirements). [B]Character Background or History [/B] Please provide a brief background for your character. It should be between one paragraph and one page. Your character should have goals and desires. Please make sure to provide character hooks as part of the story. (Note: The game should be fun for everyone at the table. Characters that thieve from the party, loners, etc. have been known to make the game less enjoyable for others, including the DM.) [B]Campaign Expectations [/B] The campaign should be organic, and players should feel free to pursue their own goals and agendas. Recruit followers or build strongholds, pursue love or vengeance. The game is meant to be collaborative. You should not expect to purchase magic items although you are encouraged to quest for them such as searching for places of power, exploring old ruins, or dealing with ancient beings. [/QUOTE]
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