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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Velderan" data-source="post: 9507200" data-attributes="member: 7038056"><p>I generally have an idea of what kind of campaign I'm aiming for when I toss an idea out to the group I play with and part of that is knowing the players' tastes in material, but at the end of the day I am generally more interested in them having a fun character they'll enjoy and roleplay well to forcing them to play something they are indifferent or worse towards. But my gaming is more about the social aspect and the group I run games for generally will play whatever nonsense I come up with so it hasn't been an issue yet.</p><p></p><p>As I said before, some people just shouldn't game together.</p></blockquote><p></p>
[QUOTE="Velderan, post: 9507200, member: 7038056"] I generally have an idea of what kind of campaign I'm aiming for when I toss an idea out to the group I play with and part of that is knowing the players' tastes in material, but at the end of the day I am generally more interested in them having a fun character they'll enjoy and roleplay well to forcing them to play something they are indifferent or worse towards. But my gaming is more about the social aspect and the group I run games for generally will play whatever nonsense I come up with so it hasn't been an issue yet. As I said before, some people just shouldn't game together. [/QUOTE]
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A glimpse at WoTC's current view of Rule 0
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