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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Emerikol" data-source="post: 9507253" data-attributes="member: 6698278"><p>A DM knows his own environment. He is not going to design a game no one wants to play. If what he likes is not popular he probably just won't DM. </p><p></p><p>And you use such strawmen all the time I wonder if it is even worth rebutting at this point. A DM has the final say. Having the final say does not in anyway reflect on how willing you are to receive input or react to that input. Not related.</p><p></p><p>A DM though that is a good DM will never lack for players. They should find the type of game they really love DMing and do that really well. It's worked wonderfully for me. We are lacking DMs and when they see people like you, they just decide "I'll be a player" because they aren't wanting to have everything go through a committee. DMs need to be passionate about their setting and want to make it as fun as possible.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9507253, member: 6698278"] A DM knows his own environment. He is not going to design a game no one wants to play. If what he likes is not popular he probably just won't DM. And you use such strawmen all the time I wonder if it is even worth rebutting at this point. A DM has the final say. Having the final say does not in anyway reflect on how willing you are to receive input or react to that input. Not related. A DM though that is a good DM will never lack for players. They should find the type of game they really love DMing and do that really well. It's worked wonderfully for me. We are lacking DMs and when they see people like you, they just decide "I'll be a player" because they aren't wanting to have everything go through a committee. DMs need to be passionate about their setting and want to make it as fun as possible. [/QUOTE]
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A glimpse at WoTC's current view of Rule 0
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