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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Crimson Longinus" data-source="post: 9507917" data-attributes="member: 7025508"><p>How I see this is that if a GM says "Hey, I'd like to run a thing, anyone wanna play?" And the player says "Sure," but then comes up a character idea not suited for the thing, then they don't actually want to play the thing. And this is something I faintly recall happened when I played as a kid. But these days I expect people to have awareness and communication ability to just say "Sorry mate, never really liked the thing, I'll pass," instead of trying to force the thing to be not the thing via their character choice. And of course if enough people are not interested playing the game the GM wants to run, then the game doesn't happen and the GM needs to come up with another idea.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9507917, member: 7025508"] How I see this is that if a GM says "Hey, I'd like to run a thing, anyone wanna play?" And the player says "Sure," but then comes up a character idea not suited for the thing, then they don't actually want to play the thing. And this is something I faintly recall happened when I played as a kid. But these days I expect people to have awareness and communication ability to just say "Sorry mate, never really liked the thing, I'll pass," instead of trying to force the thing to be not the thing via their character choice. And of course if enough people are not interested playing the game the GM wants to run, then the game doesn't happen and the GM needs to come up with another idea. [/QUOTE]
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A glimpse at WoTC's current view of Rule 0
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