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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Oofta" data-source="post: 9507956" data-attributes="member: 6801845"><p>Why couldn't there be Wookies in Star Trek? After all there are unexplored regions of space, wormholes, different dimensions. Why are you so limited in your imagination that you can't imagine an alternate universe where Wookies exist?</p><p></p><p>Is it because Wookies don't fit the theme and style of the game you want to play when you're playing a Star Trek game? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /></p><p></p><p>Like [USER=6698278]@Emerikol[/USER], when I have an opening in my games I include a page or two of restrictions, expectations and an intro to give them a general idea of the type of campaigns I run. But one thing I'm clear on is that I've always been clear on is what species I allow. Which, honestly? If you can't compromise and use one of the half dozen or so races I allow then perhaps you won't be willing to compromise in other ways with the other players. </p><p></p><p>In an FR game a while back I thought it would be fun to play Puss In Boots style PC complete with bad accent named Antonio. Of course playing a Tabaxi made the most sense so that's what I did. But if the campaign didn't have anthropomorphic cat people? I would have just chosen a different species or come up with a different concept. My vision of an individual character is not more important than the vision of the DM has for their world or the style the DM and other players have decided to play. For me, the PC is the character idea du jour, for the DM? The DM has likely spent hour upon hour building a campaign world. If they're like me, they've spent thousands of hours over years running games in that world. Compared to that? My PC doesn't have to be furry.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9507956, member: 6801845"] Why couldn't there be Wookies in Star Trek? After all there are unexplored regions of space, wormholes, different dimensions. Why are you so limited in your imagination that you can't imagine an alternate universe where Wookies exist? Is it because Wookies don't fit the theme and style of the game you want to play when you're playing a Star Trek game? :unsure: Like [USER=6698278]@Emerikol[/USER], when I have an opening in my games I include a page or two of restrictions, expectations and an intro to give them a general idea of the type of campaigns I run. But one thing I'm clear on is that I've always been clear on is what species I allow. Which, honestly? If you can't compromise and use one of the half dozen or so races I allow then perhaps you won't be willing to compromise in other ways with the other players. In an FR game a while back I thought it would be fun to play Puss In Boots style PC complete with bad accent named Antonio. Of course playing a Tabaxi made the most sense so that's what I did. But if the campaign didn't have anthropomorphic cat people? I would have just chosen a different species or come up with a different concept. My vision of an individual character is not more important than the vision of the DM has for their world or the style the DM and other players have decided to play. For me, the PC is the character idea du jour, for the DM? The DM has likely spent hour upon hour building a campaign world. If they're like me, they've spent thousands of hours over years running games in that world. Compared to that? My PC doesn't have to be furry. [/QUOTE]
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