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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Emerikol" data-source="post: 9508372" data-attributes="member: 6698278"><p>To me, this is not something I would do for fun. If I ran a game in this instance it would be me just running a game to help them. It would be very similar to me running a game for a bunch of twelve year olds. I'd have to have some motivation besides "having fun" to do it. </p><p></p><p></p><p>I think there is setting and plot. I don't bring a plot. I bring a setting with interesting denizens. The players make their story in that setting. </p><p></p><p></p><p>I prefer it both ways. I likely would have been disappointed in that game. I can barely find a DM that can create a great setting. If the entire group jumps into setting design then what results will almost assuredly be the sort of thing I wouldn't like. </p><p></p><p>I think there are different aspects of gaming that people like. You probably have a set of things you like that affords some of these things better than I do.</p><p></p><p>For me...</p><p>1. I have to believe in the setting. That means I have to at least contemplate that somewhere out there this world could theoretically exist. So any form of joke game I'm generally against.</p><p>2. I want to explore and I want lots of things to explore. I want to interact with the setting which includes the NPCs. I want to have in game connections with more than just the PCs.</p><p>3. I like some gamism. I want skill to matter. Strategy and tactics, preparation and planning.</p><p>4. I want to act as my character. I don't want to make decisions for events inside the game that my character could not have made. We throw around the terms actor, pawn, and author. I'm firmly in the actor camp.</p><p>5. I like for the rules to make some sense in the world. A form of mild simulationism. I don't want the rules to be PC exceptions.</p><p></p><p>That is the kind of games I want to play in as a player and run as a DM.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9508372, member: 6698278"] To me, this is not something I would do for fun. If I ran a game in this instance it would be me just running a game to help them. It would be very similar to me running a game for a bunch of twelve year olds. I'd have to have some motivation besides "having fun" to do it. I think there is setting and plot. I don't bring a plot. I bring a setting with interesting denizens. The players make their story in that setting. I prefer it both ways. I likely would have been disappointed in that game. I can barely find a DM that can create a great setting. If the entire group jumps into setting design then what results will almost assuredly be the sort of thing I wouldn't like. I think there are different aspects of gaming that people like. You probably have a set of things you like that affords some of these things better than I do. For me... 1. I have to believe in the setting. That means I have to at least contemplate that somewhere out there this world could theoretically exist. So any form of joke game I'm generally against. 2. I want to explore and I want lots of things to explore. I want to interact with the setting which includes the NPCs. I want to have in game connections with more than just the PCs. 3. I like some gamism. I want skill to matter. Strategy and tactics, preparation and planning. 4. I want to act as my character. I don't want to make decisions for events inside the game that my character could not have made. We throw around the terms actor, pawn, and author. I'm firmly in the actor camp. 5. I like for the rules to make some sense in the world. A form of mild simulationism. I don't want the rules to be PC exceptions. That is the kind of games I want to play in as a player and run as a DM. [/QUOTE]
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