Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A glimpse at WoTC's current view of Rule 0
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greg K" data-source="post: 9508447" data-attributes="member: 5038"><p>As a DM that pre-establishes a lot about the setting (species, cultures, deities, etc.) I will agree that the above is bad. I love when the actions of players impact the campaign. One memorable example was when the players, inadvertently, started a war between a theocracy and the dwarves whom had been refugees in the theocracy. It took me by surprise and was awesome.</p><p></p><p>In all my years of gaming, I have only experienced anything similar to a GM tied to keeping their setting intact once play started. In both instances, however, the GM was tied to the pre-conceived storyline they imagined.</p><p> One instance was a LARP during my brief time LARPing and my character took out the "big bad", but the assistant Storyteller returned to tell me that the head Storyteller was disallowing it, because it was "bad for the story.</p><p>The second instance was a very inexperienced DM, whom introduced a random encounter on the first session and kept us dealing with the same random encounter for multiple sessions. Later, I found out that DM decided to elevate it to a full side "adventure", because he thought we would have fun killing waves of orcs despite it being unrelated to the adventure he told us he was running. He had become tied to this new "story" he imagined and had not noticed players were commenting on being bored- even after two players of the five players refused to return while he was DM.</p><p> I only returned, because the DM was a relative and I wanted to give him feedback and a chance to improve while the other two players (whom were not DMs) wanted to give him a chance to improve.</p></blockquote><p></p>
[QUOTE="Greg K, post: 9508447, member: 5038"] As a DM that pre-establishes a lot about the setting (species, cultures, deities, etc.) I will agree that the above is bad. I love when the actions of players impact the campaign. One memorable example was when the players, inadvertently, started a war between a theocracy and the dwarves whom had been refugees in the theocracy. It took me by surprise and was awesome. In all my years of gaming, I have only experienced anything similar to a GM tied to keeping their setting intact once play started. In both instances, however, the GM was tied to the pre-conceived storyline they imagined. One instance was a LARP during my brief time LARPing and my character took out the "big bad", but the assistant Storyteller returned to tell me that the head Storyteller was disallowing it, because it was "bad for the story. The second instance was a very inexperienced DM, whom introduced a random encounter on the first session and kept us dealing with the same random encounter for multiple sessions. Later, I found out that DM decided to elevate it to a full side "adventure", because he thought we would have fun killing waves of orcs despite it being unrelated to the adventure he told us he was running. He had become tied to this new "story" he imagined and had not noticed players were commenting on being bored- even after two players of the five players refused to return while he was DM. I only returned, because the DM was a relative and I wanted to give him feedback and a chance to improve while the other two players (whom were not DMs) wanted to give him a chance to improve. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A glimpse at WoTC's current view of Rule 0
Top