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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Lanefan" data-source="post: 9508742" data-attributes="member: 29398"><p>Fair points overall. A few notes and questions come to mind, though:</p><p></p><p>Mocking others' preferences is bad. But there's going to be times when preferences outright conflict (example: you like Dragonborn, I do not) and in these cases, without mockery, someone's preference has to prevail - there's either going to be Dragonborn in the game or there isn't. My take is that it should be the DM's preference that prevails: in your game there will be Dragonborn and in my game there will not. Seems simple enough. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Agreed. This is the consistency piece I keep harping on.</p><p></p><p>So if the party makes camp in one place and wakes up somewhere completely different because, say, the DM wants to run Castle Amber (which is set in its own little bubble world), that's bad? If yes, we're at an impasse on that one.</p><p></p><p>Agreed about the fudging piece. Other than that, however, it can sometimes be difficult to tell from the player side whether given a set of consequences are by capricious whim or because that's the odd direction the dice took today when rolled by the DM against a set of possible consequences.</p><p></p><p>Agreed re the lying NPC. But if I can't at least try to paper over my DM-side mistakes (and I make 'em all the time!) I'm in deep trouble. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The bolded is good. The rest is verging on overkill.</p><p></p><p>The feedback comes through how enthused (or not) they are about coming back next week. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And yes, there'll be highs and lows on this over a long campaign, it's inevitable.</p><p></p><p>Most of the time my reasons for such consist of "Because that's the way I want it" and in some cases "Because that's what I'm willing to DM". It doesn't get much simpler and easier to understand than that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Agreed, to a point. Some mistakes kinda just have to be lived with, even after acknowledgement.</p><p></p><p>If you're the DM and I'm the player, we're not peers. It's your world, your setting, your rules; and while I can have an opinion and suggest changes you're completely within your rights to tell me to pound sand, and I'm completely within my rights to accept or decline further play.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9508742, member: 29398"] Fair points overall. A few notes and questions come to mind, though: Mocking others' preferences is bad. But there's going to be times when preferences outright conflict (example: you like Dragonborn, I do not) and in these cases, without mockery, someone's preference has to prevail - there's either going to be Dragonborn in the game or there isn't. My take is that it should be the DM's preference that prevails: in your game there will be Dragonborn and in my game there will not. Seems simple enough. :) Agreed. This is the consistency piece I keep harping on. So if the party makes camp in one place and wakes up somewhere completely different because, say, the DM wants to run Castle Amber (which is set in its own little bubble world), that's bad? If yes, we're at an impasse on that one. Agreed about the fudging piece. Other than that, however, it can sometimes be difficult to tell from the player side whether given a set of consequences are by capricious whim or because that's the odd direction the dice took today when rolled by the DM against a set of possible consequences. Agreed re the lying NPC. But if I can't at least try to paper over my DM-side mistakes (and I make 'em all the time!) I'm in deep trouble. :) The bolded is good. The rest is verging on overkill. The feedback comes through how enthused (or not) they are about coming back next week. :) And yes, there'll be highs and lows on this over a long campaign, it's inevitable. Most of the time my reasons for such consist of "Because that's the way I want it" and in some cases "Because that's what I'm willing to DM". It doesn't get much simpler and easier to understand than that. :) Agreed, to a point. Some mistakes kinda just have to be lived with, even after acknowledgement. If you're the DM and I'm the player, we're not peers. It's your world, your setting, your rules; and while I can have an opinion and suggest changes you're completely within your rights to tell me to pound sand, and I'm completely within my rights to accept or decline further play. [/QUOTE]
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