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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="pemerton" data-source="post: 9508931" data-attributes="member: 42582"><p>Assuming we're talking about a game where the fiction is meant to <em>matter</em> not just as a crucible for play (in the dungeon-crawling style), but as something carrying aesthetic weight in its own right, then I expect the participants to be creative equals.</p><p></p><p>They have different roles - different bits of the fiction that they are responsible for. The players are responsible for the play of their PCs. If the GM has so little interest that they think it is indifferent whether the player brings this or that to the table, I don't see that as adopting the perspective of creative equality.</p><p></p><p>I'm with [USER=6790260]@EzekielRaiden[/USER] in not knowing what this is meant to mean, taken literally. I mean, actual people are not characters and the world we all live in is not a setting.</p><p></p><p>But in any event, you are not articulating here a vision of creative equality.</p><p></p><p>For my part, I expect the players, in creating their characters, to add to the setting. This might be as modest as a family or a home, or as big as a town sacked by Gnolls, from which the character is now a refugee, or an order of knights (or mages, or . . ) to which the PC belongs.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9508931, member: 42582"] Assuming we're talking about a game where the fiction is meant to [I]matter[/I] not just as a crucible for play (in the dungeon-crawling style), but as something carrying aesthetic weight in its own right, then I expect the participants to be creative equals. They have different roles - different bits of the fiction that they are responsible for. The players are responsible for the play of their PCs. If the GM has so little interest that they think it is indifferent whether the player brings this or that to the table, I don't see that as adopting the perspective of creative equality. I'm with [USER=6790260]@EzekielRaiden[/USER] in not knowing what this is meant to mean, taken literally. I mean, actual people are not characters and the world we all live in is not a setting. But in any event, you are not articulating here a vision of creative equality. For my part, I expect the players, in creating their characters, to add to the setting. This might be as modest as a family or a home, or as big as a town sacked by Gnolls, from which the character is now a refugee, or an order of knights (or mages, or . . ) to which the PC belongs. [/QUOTE]
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