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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Lanefan" data-source="post: 9508935" data-attributes="member: 29398"><p>Good. Someone's gotta stir the pot sometimes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The campaign ends there only if the PCs manage to run themselves into a TPK, and TPKs are nearly impossible as long as at least one PC thinks to - and is able to - hightail it out of there when things go sideways (or stays behind to begin with; I've seen this happen, where one PC stays at the inn while everyone else goes to some big meeting).</p><p></p><p>Or, maybe the PCs in their gonzo-ness do manage to knock off the Evil King on first meeting. Sure this might mess up the DM's storyboard, but so what? A DM who can't handle such major twists will either learn to roll with them or learn to take precautions such that they can't so easily happen (in this case, that would mean surrounding the Evil King with enough guards that attacking would be suicide, and making this clear to the PCs/players).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9508935, member: 29398"] Good. Someone's gotta stir the pot sometimes. :) The campaign ends there only if the PCs manage to run themselves into a TPK, and TPKs are nearly impossible as long as at least one PC thinks to - and is able to - hightail it out of there when things go sideways (or stays behind to begin with; I've seen this happen, where one PC stays at the inn while everyone else goes to some big meeting). Or, maybe the PCs in their gonzo-ness do manage to knock off the Evil King on first meeting. Sure this might mess up the DM's storyboard, but so what? A DM who can't handle such major twists will either learn to roll with them or learn to take precautions such that they can't so easily happen (in this case, that would mean surrounding the Evil King with enough guards that attacking would be suicide, and making this clear to the PCs/players). [/QUOTE]
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A glimpse at WoTC's current view of Rule 0
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